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Flash MX 2004 Games : Art to ActionScript

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Set Score but<strong>to</strong>n, 340–2<br />

Set-<strong>to</strong>p boxes, 73<br />

SetDirection function, sports simulations, 295–7<br />

SetFrame function, sports simulations, 293–4<br />

SetMovie method, 384–5<br />

SetQuestion function, 221<br />

SetTimeStr function, sports simulations, 287–8<br />

SetVariable, 375, 385<br />

SGML, 351<br />

SharedObject features, 336–7, 366–9<br />

Shift key:<br />

concepts, 56, 163, 260–3<br />

platform games, 260–3<br />

Simple cut-out animation, 34–45, 53–4<br />

blinks, 41–5<br />

cell animation, 41–2<br />

concepts, 34–45, 53–4<br />

sprite character, 42–5<br />

walks, 34–45<br />

Simple Text, 173<br />

Simplicity guidelines:<br />

background art, 60–3<br />

character designs, 32–3<br />

loops, 119–20<br />

Sin opera<strong>to</strong>r, 131, 294–7<br />

Sinclair Basic, 1<br />

Sinclair, Clive, 1<br />

Sinclair Spectrum, 1<br />

Single Frame selection, 42<br />

Sinosoidal tweening, 399–400<br />

SIP see Soft Input Panel<br />

Size but<strong>to</strong>n, 323<br />

Skill levels, setting considerations, 14<br />

Small games, 185–204, 259, 314–15<br />

board games, 259<br />

concepts, 185–204, 259, 314–15<br />

crosswords, 200–3, 323–5<br />

device fonts, 189, 191–2<br />

examples, 187–9, 191, 194–203, 314–15<br />

file sizes, 185–204, 259<br />

fonts, 185–97<br />

golden rules, 185–6<br />

‘if ’ statements, 196–7<br />

instructions, 200–3<br />

Pong, 1–14, 191–7, 314–15<br />

Publish report, 186–94<br />

sound, 185, 194, 197<br />

Tetris, 136–40, 198–200<br />

uses, 185<br />

Smooth curves setting, 22, 57–8<br />

Smooth option, 21, 22<br />

Smooth Shift <strong>to</strong>ol, Lightwave modeller, 46–52<br />

Snap <strong>to</strong> Grid option, 19<br />

Snap <strong>to</strong> Objects option, 19, 21, 30<br />

Snooker games, 306<br />

see also Sports simulations<br />

Snowboarding games, 282<br />

see also Sports...<br />

Sockets, 347–59<br />

client-socket information requests, 352–5<br />

concepts, 347–59<br />

connections, 350–9<br />

dialog-boxes, 348–53<br />

examples, 348–59<br />

<strong>Flash</strong>-application creation, 355–9<br />

main loop, 359<br />

multi-player games, 347–59<br />

XML, 351–7<br />

SOCKSTREAM, 349–50<br />

Soft Input Panel (SIP), 318, 325–6<br />

Sony CLIÉs, 73<br />

Sound:<br />

<strong>Flash</strong> Lite, 309, 310–12<br />

small games, 185, 194, 197<br />

Sound Properties panel, 310–12<br />

Space bar:<br />

concepts, 260–3, 282, 293<br />

platform games, 260–3<br />

sports simulations, 282, 293<br />

SpinAround function, mazes, 242<br />

Sports simulations, 282–306<br />

background, 282–306<br />

ball movements, 299–306<br />

camera adjustments, 302–5<br />

collision detection, 296–9<br />

enhancements, 306<br />

examples, 282–306<br />

football, 282–306<br />

initialization, 282–7<br />

keys, 282–7, 292–6<br />

main loop, 287–305<br />

move function, 299–305<br />

nearestPlayer function, 288–9, 304<br />

opponentMove function, 289–91, 295, 304–5<br />

overview, 282<br />

player animation frame, 286<br />

player updates, 295–305<br />

scale adjustments, 302–4<br />

target positions, 295<br />

testing, 302–3<br />

timer updates, 287–8<br />

user input, 282–95<br />

variants, 282, 306<br />

Sprite characters:<br />

dynamic creation, 280–1<br />

platform games, 260–81<br />

simple cut-out animation, 42–5<br />

SQL Server databases, 205–25, 332, 337–46<br />

see also Databases<br />

access permissions, 209–11, 332<br />

Access-based contrasts, 332<br />

advantages, 205–6, 332<br />

ASPs, 206, 211–21, 337–8<br />

categories, 216–19<br />

columns, 212–25<br />

commands, 213–25, 340–6<br />

Index<br />

425

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