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Flash MX 2004 Games : Art to ActionScript

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Floats:<br />

bugs, 96<br />

concepts, 95–7<br />

Flush method, SharedObject features, 336–7<br />

Fogging techniques, animation, 232<br />

Fonts:<br />

device fonts, 189, 191–2<br />

embedded fonts, 185–92<br />

pixel fonts, 324–5<br />

PocketPCs, 324–5<br />

small games, 185–97<br />

Static Text field, 108–9<br />

Football games, 282–306<br />

see also Sports...<br />

‘For’ statements:<br />

see also Loops<br />

Break keyword, 119–35<br />

concepts, 118–35<br />

examples, 118–35<br />

initialization, 118–19, 123–8<br />

jumps, 120–1<br />

Form-based web pages, 329–32<br />

Frame action, additions, 85–6<br />

Frame panel, 29–31<br />

Frame rates, 7–8, 10, 29–31, 65–6, 75, 110–11, 171<br />

display-quality tradeoffs, 171, 337<br />

mobile devices, 75, 79<br />

movie clip events, 110–11<br />

scrolling backgrounds, 65–6, 275–80<br />

Free Transform <strong>to</strong>ol, 24–6, 35–6, 114, 323<br />

options, 24–6, 323<br />

pivot points, 35–6<br />

usage methods, 24–6, 35–6, 114, 323<br />

Free-text input, quizzes, 205<br />

Frontpage, 169<br />

Fscommand, concepts, 179–81, 325–6, 376–7, 384–5<br />

FTP programs, 177<br />

Functions:<br />

calling procedures, 143<br />

class definitions, 93–4, 144–50<br />

comprehensive example, 115–17<br />

concepts, 7–8, 93–4, 104–17, 140–3<br />

return keyword, 104–5, 115–17, 140, 153–62<br />

testing guidelines, 143<br />

<strong>Games</strong>:<br />

challenges, 60–3<br />

concepts, 60–3, 136–51<br />

industry background, 1<br />

modularization, 136–51<br />

projects, 143–4<br />

Gap Size menu, 27<br />

Get function, 149–50<br />

GetBounds method, 115–17<br />

GetExpireString function, 334–6, 339–41<br />

GetScore function, 344–6<br />

GetServerIP function, 349<br />

GetTimer function, 133–4, 199, 287, 294–5, 305<br />

Index<br />

‘Getting warmer/colder’ bars, mazes, 242<br />

GetVariable methods, 385<br />

Gif format, concepts, 69–70<br />

Go, 244<br />

Golf games, 282<br />

see also Sports...<br />

GotMessage function, 357–8<br />

Go<strong>to</strong>Frame, 375<br />

Gradient selection, Paint Bucket <strong>to</strong>ol, 27–8, 77<br />

Gradients, 27–8, 77–9<br />

Graphic symbol type, concepts, 6, 35, 41<br />

Gravity, physical simulations, 131–5, 269–71, 294–5<br />

Greater-than opera<strong>to</strong>rs, 10, 102, 124–5, 310, 315<br />

Grids, 1–2, 19, 226–7<br />

Line <strong>to</strong>ol, 19<br />

mazes, 226–7<br />

Groups, 185<br />

Hand-traced computer animations, 58–9<br />

Handles, curves, 19<br />

Hands, Lightwave modeller, 51–2<br />

Height adjustments, simple cut-out animation,<br />

36–41, 53–4<br />

Hexadecimal equivalents:<br />

chart, 230<br />

concepts, 18, 77, 171–2, 190, 230<br />

High score tables, 329–46<br />

administrative pages, 346<br />

concepts, 329–46<br />

cookies, 329, 334–6, 339–41<br />

databases, 329–46<br />

examples, 340–6<br />

login pages, 332–5, 337–8<br />

registration pages, 329–36, 338–43<br />

score-saving methods, 340–3<br />

view scores, 343–6<br />

HitTest method, 111–12<br />

Holland, Christian, 60<br />

HOSTENT structure, 349–50<br />

HTML see Hyper Text Mark-up Language<br />

HTTP see Hyper Text Transfer Pro<strong>to</strong>col<br />

Hyper Text Mark-up Language (HTML):<br />

see also Internet<br />

background, 168–81, 312–14, 318–22, 351, 385–8<br />

examples, 169–75, 179–81, 312–14, 320<br />

fonts, 189–92<br />

format, 169<br />

fscommand, 179–81<br />

i-mode HTML Simula<strong>to</strong>r, 312–14<br />

PocketPCs, 318–22, 385–8<br />

small games, 189–92, 201<br />

tags, 169–71, 189–92<br />

Hyper Text Transfer Pro<strong>to</strong>col (HTTP), 168, 321–2<br />

Hyperlinks, 108, 189–90<br />

I-mode HTML Simula<strong>to</strong>r, 312–14<br />

Icons, Actions panel, 85<br />

IDE see Integrated Development Environment<br />

419

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