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Flash MX 2004 Games : Art to ActionScript

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Contents<br />

Chapter 15 Mazes 226<br />

Chapter 16 Board games 244<br />

Chapter 17 Platformers 260<br />

Chapter 18 Sports simulations 282<br />

Section 4 <strong>Flash</strong> for mobiles 307<br />

Chapter 19 <strong>Flash</strong> Lite – how does it affect game developers? 309<br />

Chapter 20 Using <strong>Flash</strong> on a PocketPC 318<br />

Section 5 <strong>Flash</strong> for boffins 327<br />

Chapter 21 High score tables 329<br />

Chapter 22 Multi-player games using sockets 347<br />

Chapter 23 Using <strong>Flash</strong> Communication Server 360<br />

Chapter 24 Embedding <strong>Flash</strong> 375<br />

Appendix A Integrating <strong>Flash</strong> with Direc<strong>to</strong>r 389<br />

Appendix B Tweening in code 395<br />

Bibliography 411<br />

Index 413<br />

vi

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