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Flash MX 2004 Games : Art to ActionScript

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<strong>Flash</strong> <strong>MX</strong> <strong>2004</strong> <strong>Games</strong><br />

Figure 6.8 Optimizing the animation ‘Examples/Chapter06/Conker01.fla’<br />

Summary<br />

If Macromedia get their way then <strong>Flash</strong> enabled devices will be ubiqui<strong>to</strong>us. In this chapter we<br />

introduced some of the issues involved in creating content for these devices. If this is a field<br />

that interests you then check out Section 4 where the <strong>to</strong>pics related <strong>to</strong> mobile devices are fully<br />

developed.<br />

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