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Flash MX 2004 Games : Art to ActionScript

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<strong>Flash</strong> <strong>MX</strong> <strong>2004</strong> <strong>Games</strong><br />

Figure 14.10 Using the input application<br />

Ideas for the implementation<br />

At this stage you have an engine <strong>to</strong> enter and update quiz questions. The actual implementation<br />

of the quiz is left <strong>to</strong> the developer. You can access the questions based on category and<br />

difficulty. An interactive quiz should include some scaling of the difficulty and certain hurdles<br />

that the player must get over in order <strong>to</strong> move on <strong>to</strong> an extra life. Maybe you can offer some<br />

useful lifelines initially by reducing the number of possible answers, or making suggestions that<br />

are often but not always correct. The quiz could be made funny by including a car<strong>to</strong>on character<br />

that responds <strong>to</strong> correct and incorrect answers in an amusing way. The quiz could use a<br />

high score table that offers prizes on a daily, weekly or monthly basis. Maybe the quiz could<br />

be part of an email program, where players could send 10 questions <strong>to</strong> a friend. However it is<br />

implemented, a quiz is a popular form of entertainment and easily updated. Because we have<br />

included the input date in the database we could easily offer the player the opportunity just<br />

<strong>to</strong> select from the new questions. This breathes new life in<strong>to</strong> a website and encourages more<br />

visits.<br />

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