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Flash MX 2004 Games : Art to ActionScript

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<strong>Flash</strong> <strong>MX</strong> <strong>2004</strong> <strong>Games</strong><br />

Figure 20.5 ‘Examples/Chapter20/Reversi.html’ seen on a PocketPC 2003<br />

on a desk<strong>to</strong>p machine <strong>to</strong> display the crossword<br />

and the clues side by side. On the<br />

restricted space of a PPC it is impossible<br />

<strong>to</strong> display both the crossword and the clues<br />

simultaneously. The strategy adopted on a<br />

mobile phone is <strong>to</strong> use the deck of cards analogy.<br />

Content is displayed as a card from the<br />

deck and it is possible quickly and efficiently<br />

<strong>to</strong> switch the card. The <strong>Flash</strong> timeline makes<br />

this easy <strong>to</strong> do. You can support each ‘card’<br />

on a different frame on the timeline. Switching<br />

cards is simply an exercise in jumping <strong>to</strong><br />

an alternative frame.<br />

Another change we made when converting<br />

the crossword puzzle was <strong>to</strong> make the type<br />

size larger. Figures 20.6 <strong>to</strong> 20.8 show how the<br />

crossword puzzle appears on the PocketPC<br />

screen. When working with type on a PPC<br />

the anti-aliasing feature of <strong>Flash</strong> can sometimes<br />

make the small type difficult <strong>to</strong> read.<br />

To avoid this, try using pixel fonts. These<br />

324<br />

Figure 20.6 Layout for Crosswords example

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