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Artificial Intelligence and Soft Computing: Behavioral ... - Arteimi.info

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To keep track of the reasoning process, we draw a state-space for the<br />

problem. Note that the leaves generated after firing of the rules should be<br />

stored in WM. We first consider all possibilities of the solution (i.e., without<br />

resolving the conflict). Later we would fire only one rule even though more<br />

than one are firable. The state-space without conflict resolution is given in fig.<br />

3.2.<br />

PR 9<br />

PR 5<br />

(2,0)<br />

(3,3)<br />

(4,2)<br />

(0,2)<br />

(0,0)<br />

PR 2 PR 1<br />

(0,3) (4,0)<br />

PR 9 PR 2 PR 6<br />

(3,0) (4,3) (1, 3)<br />

PR 2 PR 6<br />

(1,0)<br />

PR 7 PR 10<br />

(0,1)<br />

Fig. 3.2: The state-space for the water-jug problem.<br />

(4,1)<br />

(2,3)<br />

To resolve conflict for this system, one can use the following strategies.<br />

PR 1<br />

PR 8

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