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Artificial Intelligence and Soft Computing: Behavioral ... - Arteimi.info

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model of cognition (vide fig. 2.12 ) reveals that there exist 5 mental states <strong>and</strong> 3<br />

possible cycles that an intelligent agent can execute. The task of the agent, in<br />

the present context, is to maintain a transition of states by reasoning <strong>and</strong><br />

learning paradigms. The reasoning schemes provide the agent new inferences,<br />

abstracted from sensory data <strong>and</strong> knowledge. It is capable of deriving<br />

inferences even in the absence of complete data <strong>and</strong> knowledge bases. The<br />

learning schemes, on the other h<strong>and</strong>, help the agent by providing him<br />

necessary actuating signals, when excited with sensory signals. The agent<br />

thus is able to maintain state-transitions with the reasoning <strong>and</strong> the learning<br />

modules. The book provides a detailed analysis of the mathematical models<br />

that can be employed to design the reasoning <strong>and</strong> learning schemes in an<br />

intelligent agent.<br />

It must be added here that the model of cognition (vide fig. 2.12) is a generic<br />

scheme <strong>and</strong> the whole of it need not be realized in most intelligent agents. We<br />

now list some of the possible realization of the agents.<br />

Pattern Recognition Agent: A pattern recognition agent receives<br />

sensory signals <strong>and</strong> generates a desired pattern to be used for some<br />

definitive purposes. For example, if the agent is designed for speaker<br />

recognition, one has to submit some important speech features of the<br />

speakers such as pitch, format frequencies, etc. <strong>and</strong> the system would<br />

be able to give us the speaker number. If the recognition system is to<br />

recognize objects from their visual features, then one has to submit<br />

some features such as the largest diagonal that the 2-D image can<br />

inscribe, the smallest diagonal that it can inscribe <strong>and</strong> the area of the 2-<br />

D image surface. In turn, the system can return the name of the 2-D<br />

objects such as ellipse, circle, etc. It may be mentioned here that a<br />

pattern recognition system realizes only the sensing-action cycle of<br />

the cognition.<br />

A Path Planning Agent: A path planning agent perhaps is one of<br />

the complete agents that uses all the states in the elementary model of<br />

cognition (fig. 2.12). Such agents have ultrasonic sensors / laser<br />

range finders by which it can sense obstacles around it. It saves the<br />

sensed images in its short term memory <strong>and</strong> then extracts knowledge<br />

about the possible locations of the obstacles. This is referred to as the<br />

obstacle map of the robot’s environment. For subsequent planning<br />

<strong>and</strong> the action cycle, the robot may use the obstacle map. Details of<br />

the path planning scheme of the mobile robot will be presented in<br />

chapter 24.

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