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Artificial Intelligence and Soft Computing: Behavioral ... - Arteimi.info

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From state<br />

To<br />

State 135 134 133 … … 125 …<br />

135<br />

# # # # # # ….<br />

134 1/9 # # … … #<br />

133 1/9 1/8 # … ….. #<br />

132 1/9 1/8 1 /7 # …. #<br />

124 # 1/8 # # …. 1/8 ……<br />

‘#’ means invalid state.<br />

Fig. 13.12: A part of the state transition probability matrix in NIM game.<br />

S3 S4 S7<br />

S2 S5 S8<br />

Start<br />

S1 S6 S9<br />

Goal<br />

Si denotes the i-th state.<br />

Fig. 13.13: A simple stochastic environment.

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