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Artificial Intelligence and Soft Computing: Behavioral ... - Arteimi.info

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control has been successfully used in many industrial plants. One typical<br />

application is the power control in a nuclear reactor. Besides design of the<br />

controller, the other issue in process control is to design a plant (process)<br />

estimator, which attempts to follow the response of the actual plant, when<br />

both the plant <strong>and</strong> the estimator are jointly excited by a common input signal.<br />

The fuzzy <strong>and</strong> artificial neural network-based learning techniques have recently<br />

been identified as new tools for plant estimation [25], [43].<br />

1.5 A Brief History of AI<br />

Professor Peter Jackson of the University of Edinburgh classified the history<br />

of AI into three periods namely i) the classical period (of game playing <strong>and</strong><br />

theorem proving), ii) the romantic period, <strong>and</strong> iii) the modern period [12]; the<br />

major research work carried out during these periods is presented below.<br />

1.5.1 The Classical Period<br />

This period dates back to 1950. The main research works carried out during<br />

this period include game playing <strong>and</strong> theorem proving. The concept of statespace<br />

approach for solving a problem, which is a useful tool for intelligent<br />

problem-solving even now, was originated during this period [27].<br />

The period of classical AI research began with the publication of<br />

Shannon’s paper on chess (1950) [35] <strong>and</strong> ended with the publication by<br />

Feigenbaum <strong>and</strong> Feldman [10]. The major area of research covered under this<br />

period is intelligent search problems involved in game-playing <strong>and</strong> theoremproving.<br />

Turing’s “test”, which is a useful tool to test machine intelligence,<br />

originated during this period.<br />

1.5.2 The Romantic Period<br />

The romantic period started from the mid 1960s <strong>and</strong> continued until the mid<br />

1970s. During this period, people were interested in making machines<br />

“underst<strong>and</strong>”, by which they usually mean the underst<strong>and</strong>ing of natural<br />

languages. Winograd’s (1972) SHRDLU system [46], a program capable of<br />

underst<strong>and</strong>ing a non-trivial subset of English by representing <strong>and</strong> reasoning<br />

about a restricted domain (a world consisting of toy blocks), in this regard<br />

needs special mention. The knowledge representation scheme using special<br />

structures like “semantic nets” was originated by Quillian [33] during this<br />

period. Minisky (1968) also made a great contribution from the point of view<br />

of <strong>info</strong>rmation processing using semantic nets. Further, knowledge

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