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Artificial Intelligence and Soft Computing: Behavioral ... - Arteimi.info

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system.<br />

Add / Delete<br />

Production<br />

Rules<br />

Antecedent parts<br />

of Rulei (at time ti)<br />

Antecedent parts<br />

of Rulej (at time tj)<br />

( tj > ti)<br />

Working<br />

Memory<br />

Search<br />

Unit<br />

Conflict<br />

Resolver<br />

Rule Firing<br />

Controller<br />

Decision<br />

Making<br />

Search<br />

antecedents of<br />

Rulei <strong>and</strong> Rulej<br />

independently<br />

Select Rule<br />

Fig. 3.1: Architecture of a typical production<br />

On successful<br />

search enter<br />

antecedents<br />

from WM<br />

The architecture of a production system [5] is now presented, vide fig.<br />

3.1. The conflict resolution with two rules PRi <strong>and</strong> PRj has been<br />

demonstrated in this architecture. The other descriptions in fig. 3.1 being selfexplanatory<br />

are left to the readers for interpretation.

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