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Artificial Intelligence and Soft Computing: Behavioral ... - Arteimi.info

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24.10 An Application in a Soccer<br />

Playing Robot<br />

The model of cognition cited in chapter 2 finds application in a wide domain<br />

of problems under robotics. Though only a few states of cognition are<br />

commonly used in most systems, there still exist a few limited applications,<br />

where all these are equally utilized.<br />

We start this section with such an application of cognition in football<br />

tournaments by robots, popularly known as "ROBOCUP". In such<br />

competitions, generally a football tournament is organized between two teams<br />

of soccer playing robots. Till now only one robot is employed per team. One<br />

such robot is shown in fig. 24.23. Shortly, the number of robots that will<br />

coordinate among the team members <strong>and</strong> oppose reactively with the<br />

opponents will be set to four [7]. The various states of soccer playing robot<br />

are presented below.<br />

Fig.24.23: A soccer playing robot, collected from the<br />

public utility of the internet site.<br />

The player robot (hereafter player only) of a team, say A, has to<br />

recognize: i) the ball, ii) the team mates, iii) opposite players <strong>and</strong> iv) the goal<br />

post of the opponent team B. After taking each snap shot of the field, the<br />

sensory <strong>info</strong>rmation acquired is saved in working memory of the robot. This<br />

helps the robot construct higher level knowledge from the acquired<br />

<strong>info</strong>rmation. An example that illustrates the construction of knowledge is the<br />

automated learning behavior of the losing team from the possible goals of the<br />

winning team. For instance consider the teams consisting of fewer members<br />

only. Now if the opponent team scores successive goals from a fixed zone on

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