H4 The Throne of Bloodstone.pdf - Free
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ut they have rotted almost entirely<br />
away. Still, their former elegance is<br />
suggested by the remnants <strong>of</strong> gold<br />
thread that still hang about Zhengyi<br />
like a frail spiderweb.<br />
<strong>The</strong> Witch-King has been a devotee<br />
<strong>of</strong> Orcus throughout his death,<br />
and also through much <strong>of</strong> the life that<br />
preceeded his demise. He is dedicated<br />
to the principles <strong>of</strong> chaos and<br />
evil, and he seeks to spread both<br />
through the realms.<br />
To this end, he has gathered the<br />
army <strong>of</strong> undead that now faces the<br />
armies <strong>of</strong> Damara across the Ford <strong>of</strong><br />
Goliad. Although their might is not<br />
yet great enough to carry the invasion<br />
southward, Zhengyi knows that eventually,<br />
aided by the power <strong>of</strong> his<br />
demonlord manifested on the Prime<br />
plane, his forces will be ready to<br />
sweep the armies <strong>of</strong> law and justice<br />
from the land.<br />
Formerly one <strong>of</strong> the wizards <strong>of</strong><br />
Thay, Zhengyi has managed to retain<br />
his animation, at least in an undead<br />
form, by the force <strong>of</strong> his evil and powerful<br />
magic. His current state has bred<br />
within him an irrational hatred <strong>of</strong> all<br />
that is alive, such that he will seek to<br />
slay life whenever and wherever he<br />
encounters it. This is why he surrounds<br />
himself with undead, or with<br />
the denizens <strong>of</strong> the Abyss—they do<br />
not remind him <strong>of</strong> his former, and<br />
much more enjoyable, existence.<br />
(Well, yes—he was chaotic evil then,<br />
too, but that doesn’t mean that he<br />
didn’t know how to have a good<br />
time!)<br />
But Zhengyi is a cautious and<br />
methodical character—four centuries<br />
<strong>of</strong> undeath will teach one patience, if<br />
nothing else! Thus, he will do his best<br />
to see that all <strong>of</strong> the characters meet<br />
horrible and untimely deaths during<br />
their visit to his citadel, but not if it<br />
means that his own reign will come to<br />
an end in the process. If a battle in his<br />
throne room goes badly, for example,<br />
he will teleport away before he gets<br />
permanently killed. In this case, he<br />
will teleport to Arctigis in the upper<br />
chamber <strong>of</strong> the castle, where he will<br />
warn the dragon <strong>of</strong> the imminent<br />
threat. <strong>The</strong>n he will drop down the<br />
shaft to the underground cavern, to<br />
await the PCs there.<br />
He will fight to the death in order<br />
to prevent them from gaining access<br />
to the gate to the Abyss, however.<br />
Now, the Room<br />
Whether the characters enter<br />
through the front door (foolishly) or<br />
use a passwall or other magical means<br />
to come in from an unexpected direction<br />
(much smarter), read them the<br />
following description after they have<br />
gained access to the throne-room.<br />
This massive room apparently -- fills<br />
the entire area <strong>of</strong> the castle at<br />
ground level. <strong>The</strong> only light comes<br />
from a blazing fire in the middle <strong>of</strong><br />
the chamber, where orange-red<br />
tongues <strong>of</strong> flame flicker upward<br />
from a bubbling pool <strong>of</strong> lava. <strong>The</strong><br />
domed ceiling rises nearly 50 feet<br />
overhead in the center <strong>of</strong> the room.<br />
<strong>The</strong> fire rests upon a raised platform<br />
in the center <strong>of</strong> the room.<br />
Beyond that platform rises<br />
another, and then a wide flight <strong>of</strong><br />
stairs leads to a massive throne,<br />
made entirely <strong>of</strong> bone. Stone<br />
columns flank the throne, and also<br />
stand in a line behind it.<br />
If the PCs enter anywhere in the<br />
southern half <strong>of</strong> the room, they will<br />
immediately see the lich and its two<br />
guardian daemons. If they come in<br />
from the north, Zhengyi will be aware<br />
<strong>of</strong> their presence—he can sense the<br />
faintest disruption in this, his chamber<br />
for all eternity—but it will be one<br />
round before they see the Witch-<br />
20<br />
King, and another round before the<br />
two guardian daemons come into<br />
view.<br />
Describe these characters using the<br />
boxed text in the NPC capsule for<br />
Zhengyi on page 19.<br />
<strong>The</strong> two areas labeled with the cone<br />
<strong>of</strong> silence on the map should be<br />
noted. <strong>The</strong>y are fully inside the room,<br />
so a spellcaster standing outside <strong>of</strong> the<br />
opened doors will not be affected.<br />
However, as soon as he steps inside,<br />
he will be unable to cast until he<br />
moves out <strong>of</strong> the cone.<br />
<strong>The</strong> bubbling lava pool and its fire<br />
are an illusion, but a very good one,<br />
even to the point <strong>of</strong> appearing to radiate<br />
heat. This pool actually serves to<br />
conceal the shaft that runs from the<br />
dragon’s lair on the upper level <strong>of</strong> the<br />
castle to the cavern and gate below.<br />
<strong>The</strong> shaft is lined with lead, and will<br />
thus defeat any attempts to passwall.<br />
If the electrical charge in the door is<br />
shorted by a character touching it or<br />
otherwise triggering the trap, the<br />
Witch-King will immediately sense<br />
the potential threat to his castle. He<br />
will begin casting spells, anticipating<br />
a combat, until the PCs enter, or he<br />
has cast all <strong>of</strong> the following spells (in<br />
order): detect invisible, mirror<br />
image, globe <strong>of</strong> invulnerability, invisibility,<br />
conjure elemental (16-HD fire<br />
elemental).<br />
If the battle is joined in the throne<br />
room, the lich will fight cleverly as<br />
long as it looks like he has a chance <strong>of</strong><br />
winning the fight. If things start to go<br />
badly, he will teleport out at the first<br />
opportunity, resorting to a dimension<br />
door spell if the teleport is interrupted.<br />
<strong>The</strong> guardian daemons will fight<br />
until one side or the other is<br />
destroyed, or the PCs flee from the<br />
castle. <strong>The</strong>ir primary objective in the<br />
fight will be to see that intruding<br />
fighters do not have a chance to close<br />
with their master—they they will