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H4 The Throne of Bloodstone.pdf - Free

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ut they have rotted almost entirely<br />

away. Still, their former elegance is<br />

suggested by the remnants <strong>of</strong> gold<br />

thread that still hang about Zhengyi<br />

like a frail spiderweb.<br />

<strong>The</strong> Witch-King has been a devotee<br />

<strong>of</strong> Orcus throughout his death,<br />

and also through much <strong>of</strong> the life that<br />

preceeded his demise. He is dedicated<br />

to the principles <strong>of</strong> chaos and<br />

evil, and he seeks to spread both<br />

through the realms.<br />

To this end, he has gathered the<br />

army <strong>of</strong> undead that now faces the<br />

armies <strong>of</strong> Damara across the Ford <strong>of</strong><br />

Goliad. Although their might is not<br />

yet great enough to carry the invasion<br />

southward, Zhengyi knows that eventually,<br />

aided by the power <strong>of</strong> his<br />

demonlord manifested on the Prime<br />

plane, his forces will be ready to<br />

sweep the armies <strong>of</strong> law and justice<br />

from the land.<br />

Formerly one <strong>of</strong> the wizards <strong>of</strong><br />

Thay, Zhengyi has managed to retain<br />

his animation, at least in an undead<br />

form, by the force <strong>of</strong> his evil and powerful<br />

magic. His current state has bred<br />

within him an irrational hatred <strong>of</strong> all<br />

that is alive, such that he will seek to<br />

slay life whenever and wherever he<br />

encounters it. This is why he surrounds<br />

himself with undead, or with<br />

the denizens <strong>of</strong> the Abyss—they do<br />

not remind him <strong>of</strong> his former, and<br />

much more enjoyable, existence.<br />

(Well, yes—he was chaotic evil then,<br />

too, but that doesn’t mean that he<br />

didn’t know how to have a good<br />

time!)<br />

But Zhengyi is a cautious and<br />

methodical character—four centuries<br />

<strong>of</strong> undeath will teach one patience, if<br />

nothing else! Thus, he will do his best<br />

to see that all <strong>of</strong> the characters meet<br />

horrible and untimely deaths during<br />

their visit to his citadel, but not if it<br />

means that his own reign will come to<br />

an end in the process. If a battle in his<br />

throne room goes badly, for example,<br />

he will teleport away before he gets<br />

permanently killed. In this case, he<br />

will teleport to Arctigis in the upper<br />

chamber <strong>of</strong> the castle, where he will<br />

warn the dragon <strong>of</strong> the imminent<br />

threat. <strong>The</strong>n he will drop down the<br />

shaft to the underground cavern, to<br />

await the PCs there.<br />

He will fight to the death in order<br />

to prevent them from gaining access<br />

to the gate to the Abyss, however.<br />

Now, the Room<br />

Whether the characters enter<br />

through the front door (foolishly) or<br />

use a passwall or other magical means<br />

to come in from an unexpected direction<br />

(much smarter), read them the<br />

following description after they have<br />

gained access to the throne-room.<br />

This massive room apparently -- fills<br />

the entire area <strong>of</strong> the castle at<br />

ground level. <strong>The</strong> only light comes<br />

from a blazing fire in the middle <strong>of</strong><br />

the chamber, where orange-red<br />

tongues <strong>of</strong> flame flicker upward<br />

from a bubbling pool <strong>of</strong> lava. <strong>The</strong><br />

domed ceiling rises nearly 50 feet<br />

overhead in the center <strong>of</strong> the room.<br />

<strong>The</strong> fire rests upon a raised platform<br />

in the center <strong>of</strong> the room.<br />

Beyond that platform rises<br />

another, and then a wide flight <strong>of</strong><br />

stairs leads to a massive throne,<br />

made entirely <strong>of</strong> bone. Stone<br />

columns flank the throne, and also<br />

stand in a line behind it.<br />

If the PCs enter anywhere in the<br />

southern half <strong>of</strong> the room, they will<br />

immediately see the lich and its two<br />

guardian daemons. If they come in<br />

from the north, Zhengyi will be aware<br />

<strong>of</strong> their presence—he can sense the<br />

faintest disruption in this, his chamber<br />

for all eternity—but it will be one<br />

round before they see the Witch-<br />

20<br />

King, and another round before the<br />

two guardian daemons come into<br />

view.<br />

Describe these characters using the<br />

boxed text in the NPC capsule for<br />

Zhengyi on page 19.<br />

<strong>The</strong> two areas labeled with the cone<br />

<strong>of</strong> silence on the map should be<br />

noted. <strong>The</strong>y are fully inside the room,<br />

so a spellcaster standing outside <strong>of</strong> the<br />

opened doors will not be affected.<br />

However, as soon as he steps inside,<br />

he will be unable to cast until he<br />

moves out <strong>of</strong> the cone.<br />

<strong>The</strong> bubbling lava pool and its fire<br />

are an illusion, but a very good one,<br />

even to the point <strong>of</strong> appearing to radiate<br />

heat. This pool actually serves to<br />

conceal the shaft that runs from the<br />

dragon’s lair on the upper level <strong>of</strong> the<br />

castle to the cavern and gate below.<br />

<strong>The</strong> shaft is lined with lead, and will<br />

thus defeat any attempts to passwall.<br />

If the electrical charge in the door is<br />

shorted by a character touching it or<br />

otherwise triggering the trap, the<br />

Witch-King will immediately sense<br />

the potential threat to his castle. He<br />

will begin casting spells, anticipating<br />

a combat, until the PCs enter, or he<br />

has cast all <strong>of</strong> the following spells (in<br />

order): detect invisible, mirror<br />

image, globe <strong>of</strong> invulnerability, invisibility,<br />

conjure elemental (16-HD fire<br />

elemental).<br />

If the battle is joined in the throne<br />

room, the lich will fight cleverly as<br />

long as it looks like he has a chance <strong>of</strong><br />

winning the fight. If things start to go<br />

badly, he will teleport out at the first<br />

opportunity, resorting to a dimension<br />

door spell if the teleport is interrupted.<br />

<strong>The</strong> guardian daemons will fight<br />

until one side or the other is<br />

destroyed, or the PCs flee from the<br />

castle. <strong>The</strong>ir primary objective in the<br />

fight will be to see that intruding<br />

fighters do not have a chance to close<br />

with their master—they they will

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