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H4 The Throne of Bloodstone.pdf - Free

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polymorph self, wall <strong>of</strong> fire, telekinese<br />

(12,000 gp weight), animate dead<br />

as 30th-level MU, command, all cure<br />

spells, remove fear, remove curse,<br />

remove paralysis, all detect spells,<br />

geas, levitate, teleport without error,<br />

protection from good, sending,<br />

vocalize, tongues, atonement, fly,<br />

improved phantasmal force, mislead,<br />

quest, improved invisibility, mirror<br />

image, regenerate, anti-magic shell,<br />

dispel illusion, enthrall, spell immunity,<br />

true seeing, globe <strong>of</strong> invulnerability,<br />

dispel good, dispel magic,<br />

exorcise, summon<br />

Can use up to six <strong>of</strong> these per day:<br />

death spell, restoration, wish, heal,<br />

gate, resurrection, vision, volley,<br />

unholy word<br />

Can use once per day: feeblemind,<br />

project image, polymorph any object,<br />

shape change, time stop, any <strong>of</strong> the<br />

symbols<br />

Possessions:<br />

Evil-Aligned mace <strong>of</strong> disruption<br />

causes double listed damage to good<br />

clerics and paladins, and goodaligned<br />

victims <strong>of</strong> a blow must save<br />

vs. spell or be turned away from Orcus<br />

for 2d6 rounds (turned as if undead<br />

turned by cleric)<br />

Wand <strong>of</strong> Orcus causes death if<br />

touched. It rests in a socket beside the<br />

throne, and is used to power the antimagic<br />

screen over the castle as well as<br />

the four bone guns.<br />

If Orcus encounters the PCs in his<br />

throne room, his rage will be tremendous.<br />

He will fight with every power<br />

and ability at his disposal to annihilate<br />

the characters. In other settings,<br />

he will be deadly, but without this<br />

berserk intensity.<br />

Orcus can be drawn out <strong>of</strong> his<br />

throne room by an effective diversion.<br />

He will go to investigate any<br />

scene <strong>of</strong> destruction in his fortress. He<br />

will go to Orcusgate to investigate if<br />

the zombies attack the city, or if Glyphimhor<br />

has been killed. It is quite<br />

possible that the characters will think<br />

<strong>of</strong> another effective diversion to get<br />

him out <strong>of</strong> the throne room—if they<br />

don’t, stealing his wand is going to be<br />

very difficult indeed.<br />

However, Orcus will not use his<br />

wand in combat. Instead he will wield<br />

his mace if forced into close<br />

quarters—but first, he will attempt to<br />

slay PCs with his most potent magical<br />

attacks—such as the death spell. He<br />

will also raise his globe <strong>of</strong> invulnerability,<br />

and employ as many other <strong>of</strong><br />

his defensive powers as he has a<br />

chance to use before battle is joined.<br />

23. <strong>Throne</strong> Room <strong>of</strong> the<br />

Demon Prince<br />

This room towers over every other<br />

point in sight—including the<br />

mountains visible to the farthest<br />

horizon. <strong>The</strong> walls and ceiling are<br />

formed by a shimmering green<br />

dome—transparent, but somehow<br />

appearing solid.<br />

<strong>The</strong> dominant feature <strong>of</strong> the<br />

room is the dais that towers in the<br />

middle, topped by an enormous<br />

throne. <strong>The</strong> throne seems to have<br />

been made from the skulls <strong>of</strong> all<br />

types <strong>of</strong> creatures.<br />

One corner <strong>of</strong> the room is<br />

devoted to massive banquet tables,<br />

loaded with plates and dishes <strong>of</strong><br />

great finery, each <strong>of</strong> which holds<br />

some kind <strong>of</strong> exotic food.<br />

Along the edge <strong>of</strong> the platform,<br />

opposite the banquet tables,<br />

thrives a lush garden <strong>of</strong> bizarre<br />

plants. Many <strong>of</strong> these are blossoms<br />

<strong>of</strong> exquisite beauty, but others are<br />

gap-toothed horrors that seem to<br />

77<br />

sniff and snap at anything around<br />

them.<br />

Before the throne is a wide, sil-<br />

ver pool. <strong>The</strong> liquid in it appears to<br />

be water, but it is unnaturally still.<br />

<strong>The</strong> dome over the throne room is a<br />

potent shield <strong>of</strong> negative force. It is<br />

generated by the presence <strong>of</strong> Orcus’s<br />

wand in the socket beside his throne.<br />

<strong>The</strong> dome will cause any magical<br />

spells in effect upon an object or individual<br />

passing through the screen to<br />

be automatically dispelled. Likewise,<br />

spells cannot be cast through the<br />

screen.<br />

As an even further effect, however,<br />

any magical item passing through the<br />

screen (including those carried by<br />

characters) must make a saving throw<br />

vs. fireball (on the saving throws for<br />

objects table). Failure means that the<br />

object has permanently lost its<br />

enchantment. If the save is successful,<br />

the object loses all magical powers for<br />

2d6 rounds.<br />

<strong>The</strong> dome only affects things<br />

approaching the platform through<br />

the air. Visitors approaching via the<br />

elevator or the dumbwaiter are not<br />

affected.<br />

<strong>The</strong> pool before the throne is the<br />

scrying pool whereby Orcus, with a<br />

command word known only to him,<br />

can view any area <strong>of</strong> his plane. When<br />

no area is specified, the pool shows an<br />

image <strong>of</strong> the scrying room (area 7).<br />

If the Wand <strong>of</strong> Orcus is removed<br />

from its socket, the dome <strong>of</strong> protection<br />

will immediately cease to function,<br />

as will the bone guns and the<br />

scrying pool. However, Orcus—<br />

wherever he is—will sense this disruption<br />

in his magical protections, and<br />

he will immediately hasten to his<br />

throne room to see what’s going on.

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