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H4 The Throne of Bloodstone.pdf - Free

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geoneer’s Survival Guide and Wilderness<br />

Survival Guide.<br />

Magical Items: Player’s choice <strong>of</strong> up<br />

to 25 magical items from any listed in<br />

Dungeon Masters Guide, Unearthed<br />

Arcana, or any other <strong>of</strong>ficial source.<br />

Artifacts cannot be chosen.<br />

Languages: Any, up to legal maximum<br />

based on Intelligence.<br />

Miscellaneous Possessions: Any nonmagical<br />

items desired, at player’s<br />

choice.<br />

Hermes,<br />

Ruler <strong>of</strong> Thieves<br />

100th-level Deep Gnome Thief/<br />

7th-level Illusionist<br />

Neutral Good<br />

Strength 18<br />

Intelligence 20<br />

Wisdom 18<br />

Dexterity 25<br />

Constitution 22<br />

Charisma 21<br />

Armor Class Base: 4<br />

(before armor/shield or magic)<br />

Movement Rate: 12”<br />

Command Bonus: +6<br />

Command Radius: 50”<br />

Base THAC0: 10<br />

Attack Rating: 25<br />

Hit Points: 240<br />

Saving Throws: PPD 5, P/P 4 (5 vs.<br />

poison), RSW -5, BW 8, SP 2<br />

Illusionist Spells: 4 1st, 3 2d, 2 3d<br />

Special Abilities: All deep gnome<br />

(svirfneblin) special abilities from<br />

Player’s Handbook and Unearthed<br />

Arcana, including summon earth elemental,<br />

blindness, blur, and change<br />

self, plus automatic non-detection.<br />

All thief abilities, including PP<br />

170%, OL 154%, F/RT 145%, MS<br />

134%, HS 134%, HN 65%, CW<br />

84.7%, RL 80%. Quintuple damage<br />

from backstab attacks. Use scrolls at<br />

25% chance <strong>of</strong> failure or reverse<br />

effect. 95% detect invisible based on<br />

level.<br />

Pr<strong>of</strong>iciencies: Weapon: Pr<strong>of</strong>icient in<br />

all legal weapons for the class. Nonweapon:<br />

Choice <strong>of</strong> 27 pr<strong>of</strong>iciencies<br />

from Dungeoneer’s Survival Guide<br />

and Wilderness Survival Guide.<br />

Magical Items: Choice <strong>of</strong> 12 magical<br />

items that are legal for use by thieves<br />

or illusionists.<br />

Languages: Any, up to legal maximum<br />

based on intelligence.<br />

Miscellaneous Possessions: Any nonmagical<br />

items desired, at player’s<br />

choice.<br />

Artemis <strong>of</strong> the Forest<br />

100th-level Human Cleric/<br />

23d-level Hierophant Druid<br />

Neutral<br />

Strength 21<br />

Intelligence 20<br />

Wisdom 25<br />

Dexterity 20<br />

Constitution 23<br />

Charisma 22<br />

Armor Class Base: 6<br />

(before armor/shield and<br />

magical protection)<br />

Movement Rate: 12”<br />

Command Bonus: +10<br />

Command Radius: 50”<br />

Base THAC0: 9<br />

Attack Rating: 24<br />

Hit Points: 245<br />

Saving Throws: PPD 2, P/P 5, RSW<br />

6, BW 8, SP 7<br />

Clerical Spells: 12 1st, 12 2d, 11 3d,<br />

13 4th, 13 5th, 12 6th, 8 7th.<br />

Druidical Spells: 9 1st; 9 2d, 8 3d, 10<br />

4th, 10 5th, 9 6th, 7 7th.<br />

92<br />

Special Abilities: Clerical turn<br />

undead abilities. All druid and hierophant<br />

druid special abilities, including<br />

planar travel, conjure elemental,<br />

etc. Awe ability based on Charisma<br />

rating. Immune to all illusion/<br />

phantasm spells up to 2d level based<br />

on Intelligence. 95% chance to detect<br />

invisible based on level.<br />

Pr<strong>of</strong>iciencies: Weapon: Pr<strong>of</strong>icient in<br />

all legal clerical and druidical weapons.<br />

Nonweapon: Player’s choice <strong>of</strong><br />

up to 27 nonweapon pr<strong>of</strong>iciencies<br />

from Dungeoneer’s Survival Guide<br />

and Wilderness Survival Guide.<br />

Magical Items: Player’s choice <strong>of</strong> up<br />

to 500,000 XP value <strong>of</strong> magical items<br />

legal for use by clerics or druids, from<br />

any listed in Dungeon Masters<br />

Guide, Unearthed Arcana, or any<br />

other <strong>of</strong>ficial source. Artifacts cannot<br />

be chosen.<br />

Languages: Any, up to legal maximum<br />

based on Intelligence.<br />

Miscellaneous Possessions: Any nonmagical<br />

items desired, at player’s<br />

choice.

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