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H4 The Throne of Bloodstone.pdf - Free

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EPILOGUE: RETURN TO BLOODSTONE PASS<br />

When the characters finish their<br />

audience with Bahamut and receive<br />

the tree-gem, the archons fly them<br />

back to St. Sollars. <strong>The</strong> saint performs<br />

resurrection, heal, and restoration <strong>of</strong><br />

all party members who have been<br />

hurt in the final battle, and he grants<br />

a wish to each party member as a<br />

reward for their achievement. He<br />

answers questions as a commune<br />

spell.<br />

<strong>The</strong> characters can rest in the Seven<br />

Heavens for a day, then St. Sollars<br />

informs them that it is time to go.<br />

<strong>The</strong> archons fly them back to the color<br />

pool, then they make a quick transit<br />

back to the Astral plane.<br />

<strong>The</strong> voyage from Mercuria through<br />

the Astral plane is almost routine<br />

now. Lost in thoughts <strong>of</strong> the<br />

incredible adventure you have<br />

experienced, the time passes<br />

quickly. Finally, the archons point<br />

toward the silver color pool that<br />

leads to your home plane, and as<br />

you pass through it, you find yourself<br />

in the courtyard <strong>of</strong> <strong>Bloodstone</strong><br />

Castle. Home at last!<br />

Lady Christine, Baron Tranth,<br />

Quillan the Sage, the other NPCs<br />

with whom the characters have interacted<br />

come running to greet the<br />

returning champions, plaguing them<br />

with a hundred questions. At a great<br />

feast, they get to share their exploits,<br />

which are set to music by the bards in<br />

the castle.<br />

At a series <strong>of</strong> private conferences,<br />

Baron Tranth reminds the heroes that<br />

there is still the small matter <strong>of</strong> the<br />

Army <strong>of</strong> Vaasa on the other side <strong>of</strong> the<br />

Ford <strong>of</strong> Goliad. If you want to play<br />

out the final battle <strong>of</strong> the <strong>Bloodstone</strong><br />

Wars, use Scenario #5, page 21, from<br />

H3, <strong>The</strong> <strong>Bloodstone</strong> Wars. <strong>The</strong> zombies,<br />

ghouls, and skeletons crumbled<br />

into dust at the moment the Wand <strong>of</strong><br />

Orcus was destroyed. (In the far<br />

north, the Castle <strong>of</strong> the Witch-King<br />

also disintegrated.) <strong>The</strong> remaining<br />

forces suffer a -2 morale penalty.<br />

Play out the battle; give the players<br />

the satisfaction <strong>of</strong> an easy final victory<br />

after all they’ve been through.<br />

If the players would rather not play<br />

out a battle with such a predetermined<br />

outcome, the battle takes<br />

place <strong>of</strong>f-stage with a stunning<br />

<strong>Bloodstone</strong> victory. All the nation <strong>of</strong><br />

Vaasa shortly falls under the control<br />

<strong>of</strong> <strong>Bloodstone</strong>.<br />

If the PCs have not yet declared the<br />

kingdom or held a coronation, this is<br />

the time to do it. <strong>The</strong> victorious<br />

heroes are enormously popular<br />

throughout the land, and are<br />

acclaimed as rulers wherever they go.<br />

Quillan suggests that the planting <strong>of</strong><br />

the tree-gem be part <strong>of</strong> the coronation<br />

ceremony. Within two weeks<br />

after the tree-gem is planted in the<br />

castle courtyard, it is already grown<br />

into a 10-foot-high white tree with<br />

golden leaves.<br />

And so at long last do the heroes<br />

come into a kingdom <strong>of</strong> their own—a<br />

land where their dreams have come<br />

true.<br />

Further Adventures<br />

in <strong>Bloodstone</strong> Pass<br />

As this epic series draws to a close,<br />

what now? You now have characters<br />

<strong>of</strong> surpassing power, <strong>of</strong> a level at<br />

which most adventurers retire. But<br />

with a kingdom to call your own, your<br />

players now are mighty powers in the<br />

FORGOTTEN REALMS campaign<br />

setting. What <strong>of</strong> the nations nearby?<br />

Zhentil Keep is on the march, and the<br />

land <strong>of</strong> Thar is a source <strong>of</strong> ancient evil.<br />

Threats from nearby nations can be reasons<br />

for immense BATTLESYSTEM<br />

rules scenarios. Perhaps these characters<br />

will grow from being kings to being<br />

82<br />

emperors, and dominate the entirety <strong>of</strong><br />

the Forgotten Realms.<br />

Here are some suggestions for further<br />

adventuring.<br />

1. Revenge <strong>of</strong> the<br />

Demon Prince<br />

Although the Tree-Gem <strong>of</strong> <strong>Bloodstone</strong><br />

works as “demon repellent,”<br />

keeping all demons <strong>of</strong> all sorts from<br />

entering the lands under the <strong>Throne</strong><br />

<strong>of</strong> <strong>Bloodstone</strong>, Orcus never forgets<br />

the injury the adventurers have done<br />

him, and he vows eternal revenge.<br />

Using his evil magic to bring neighboring<br />

princes under his sway, Orcus<br />

might stir up war against <strong>Bloodstone</strong>,<br />

or recruit assassins and agents to<br />

wreak havoc inside the kingdom.<br />

Should the heroes venture outside<br />

their borders for any reason, such as to<br />

lead their armies in battle, powerful<br />

demons are likely to attack.<br />

It will take a full century for Orcus<br />

to rebuild the Wand <strong>of</strong> Orcus. Until<br />

that time the demon’s power is lessened.<br />

But Orcus has a long memory,<br />

and the descendants <strong>of</strong> the heroes<br />

may be the targets <strong>of</strong> his wrath.<br />

2. Revenge <strong>of</strong> the Dark Queen<br />

Not only is Orcus the eternal enemy<br />

<strong>of</strong> the adventurers, but the various<br />

races <strong>of</strong> evil dragons are fully<br />

aware <strong>of</strong> what the heroes did to<br />

Tiamat. <strong>The</strong> Queen <strong>of</strong> Evil Dragons<br />

will also regenerate in a century, but<br />

her minions will try for a quicker<br />

revenge. Unlike demons, dragons are<br />

not prevented by the Tree-Gem from<br />

attacking the Kingdom <strong>of</strong> <strong>Bloodstone</strong>.<br />

Perhaps an army <strong>of</strong> hundreds<br />

<strong>of</strong> evil dragons <strong>of</strong> all colors from the<br />

glaciers beyond Thar will unite and<br />

attack <strong>Bloodstone</strong> in a huge aerial<br />

BATTLESYSTEM rules engagement.<br />

<strong>The</strong> mysterious Cult <strong>of</strong> the<br />

Dragon, a group <strong>of</strong> men said to have

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