H4 The Throne of Bloodstone.pdf - Free
H4 The Throne of Bloodstone.pdf - Free
H4 The Throne of Bloodstone.pdf - Free
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EPILOGUE: RETURN TO BLOODSTONE PASS<br />
When the characters finish their<br />
audience with Bahamut and receive<br />
the tree-gem, the archons fly them<br />
back to St. Sollars. <strong>The</strong> saint performs<br />
resurrection, heal, and restoration <strong>of</strong><br />
all party members who have been<br />
hurt in the final battle, and he grants<br />
a wish to each party member as a<br />
reward for their achievement. He<br />
answers questions as a commune<br />
spell.<br />
<strong>The</strong> characters can rest in the Seven<br />
Heavens for a day, then St. Sollars<br />
informs them that it is time to go.<br />
<strong>The</strong> archons fly them back to the color<br />
pool, then they make a quick transit<br />
back to the Astral plane.<br />
<strong>The</strong> voyage from Mercuria through<br />
the Astral plane is almost routine<br />
now. Lost in thoughts <strong>of</strong> the<br />
incredible adventure you have<br />
experienced, the time passes<br />
quickly. Finally, the archons point<br />
toward the silver color pool that<br />
leads to your home plane, and as<br />
you pass through it, you find yourself<br />
in the courtyard <strong>of</strong> <strong>Bloodstone</strong><br />
Castle. Home at last!<br />
Lady Christine, Baron Tranth,<br />
Quillan the Sage, the other NPCs<br />
with whom the characters have interacted<br />
come running to greet the<br />
returning champions, plaguing them<br />
with a hundred questions. At a great<br />
feast, they get to share their exploits,<br />
which are set to music by the bards in<br />
the castle.<br />
At a series <strong>of</strong> private conferences,<br />
Baron Tranth reminds the heroes that<br />
there is still the small matter <strong>of</strong> the<br />
Army <strong>of</strong> Vaasa on the other side <strong>of</strong> the<br />
Ford <strong>of</strong> Goliad. If you want to play<br />
out the final battle <strong>of</strong> the <strong>Bloodstone</strong><br />
Wars, use Scenario #5, page 21, from<br />
H3, <strong>The</strong> <strong>Bloodstone</strong> Wars. <strong>The</strong> zombies,<br />
ghouls, and skeletons crumbled<br />
into dust at the moment the Wand <strong>of</strong><br />
Orcus was destroyed. (In the far<br />
north, the Castle <strong>of</strong> the Witch-King<br />
also disintegrated.) <strong>The</strong> remaining<br />
forces suffer a -2 morale penalty.<br />
Play out the battle; give the players<br />
the satisfaction <strong>of</strong> an easy final victory<br />
after all they’ve been through.<br />
If the players would rather not play<br />
out a battle with such a predetermined<br />
outcome, the battle takes<br />
place <strong>of</strong>f-stage with a stunning<br />
<strong>Bloodstone</strong> victory. All the nation <strong>of</strong><br />
Vaasa shortly falls under the control<br />
<strong>of</strong> <strong>Bloodstone</strong>.<br />
If the PCs have not yet declared the<br />
kingdom or held a coronation, this is<br />
the time to do it. <strong>The</strong> victorious<br />
heroes are enormously popular<br />
throughout the land, and are<br />
acclaimed as rulers wherever they go.<br />
Quillan suggests that the planting <strong>of</strong><br />
the tree-gem be part <strong>of</strong> the coronation<br />
ceremony. Within two weeks<br />
after the tree-gem is planted in the<br />
castle courtyard, it is already grown<br />
into a 10-foot-high white tree with<br />
golden leaves.<br />
And so at long last do the heroes<br />
come into a kingdom <strong>of</strong> their own—a<br />
land where their dreams have come<br />
true.<br />
Further Adventures<br />
in <strong>Bloodstone</strong> Pass<br />
As this epic series draws to a close,<br />
what now? You now have characters<br />
<strong>of</strong> surpassing power, <strong>of</strong> a level at<br />
which most adventurers retire. But<br />
with a kingdom to call your own, your<br />
players now are mighty powers in the<br />
FORGOTTEN REALMS campaign<br />
setting. What <strong>of</strong> the nations nearby?<br />
Zhentil Keep is on the march, and the<br />
land <strong>of</strong> Thar is a source <strong>of</strong> ancient evil.<br />
Threats from nearby nations can be reasons<br />
for immense BATTLESYSTEM<br />
rules scenarios. Perhaps these characters<br />
will grow from being kings to being<br />
82<br />
emperors, and dominate the entirety <strong>of</strong><br />
the Forgotten Realms.<br />
Here are some suggestions for further<br />
adventuring.<br />
1. Revenge <strong>of</strong> the<br />
Demon Prince<br />
Although the Tree-Gem <strong>of</strong> <strong>Bloodstone</strong><br />
works as “demon repellent,”<br />
keeping all demons <strong>of</strong> all sorts from<br />
entering the lands under the <strong>Throne</strong><br />
<strong>of</strong> <strong>Bloodstone</strong>, Orcus never forgets<br />
the injury the adventurers have done<br />
him, and he vows eternal revenge.<br />
Using his evil magic to bring neighboring<br />
princes under his sway, Orcus<br />
might stir up war against <strong>Bloodstone</strong>,<br />
or recruit assassins and agents to<br />
wreak havoc inside the kingdom.<br />
Should the heroes venture outside<br />
their borders for any reason, such as to<br />
lead their armies in battle, powerful<br />
demons are likely to attack.<br />
It will take a full century for Orcus<br />
to rebuild the Wand <strong>of</strong> Orcus. Until<br />
that time the demon’s power is lessened.<br />
But Orcus has a long memory,<br />
and the descendants <strong>of</strong> the heroes<br />
may be the targets <strong>of</strong> his wrath.<br />
2. Revenge <strong>of</strong> the Dark Queen<br />
Not only is Orcus the eternal enemy<br />
<strong>of</strong> the adventurers, but the various<br />
races <strong>of</strong> evil dragons are fully<br />
aware <strong>of</strong> what the heroes did to<br />
Tiamat. <strong>The</strong> Queen <strong>of</strong> Evil Dragons<br />
will also regenerate in a century, but<br />
her minions will try for a quicker<br />
revenge. Unlike demons, dragons are<br />
not prevented by the Tree-Gem from<br />
attacking the Kingdom <strong>of</strong> <strong>Bloodstone</strong>.<br />
Perhaps an army <strong>of</strong> hundreds<br />
<strong>of</strong> evil dragons <strong>of</strong> all colors from the<br />
glaciers beyond Thar will unite and<br />
attack <strong>Bloodstone</strong> in a huge aerial<br />
BATTLESYSTEM rules engagement.<br />
<strong>The</strong> mysterious Cult <strong>of</strong> the<br />
Dragon, a group <strong>of</strong> men said to have