23.03.2013 Views

H4 The Throne of Bloodstone.pdf - Free

H4 The Throne of Bloodstone.pdf - Free

H4 The Throne of Bloodstone.pdf - Free

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

devised strange mystical arts that give<br />

them mastery over evil dragonkind,<br />

may take a hand in this matter.<br />

It is certain that evil dragons will<br />

recognize any items taken from<br />

Tiamat’s hoard. <strong>The</strong>y will do anything<br />

in their power to retrieve the<br />

items and punish the person who possesses<br />

them.<br />

3. <strong>The</strong> Zhentarim<br />

<strong>The</strong> nation <strong>of</strong> <strong>Bloodstone</strong> is separated<br />

by mountains and the Moonsea<br />

from the mysterious Zhentil Keep,<br />

the base <strong>of</strong> the Zhentarim, an organization<br />

<strong>of</strong> evil and lawful individuals<br />

also known as “the Black Network.”<br />

To enrich themselves, the Zhentarim<br />

are trying to control the trade routes<br />

between the established lands <strong>of</strong> the<br />

Sword Coast and the young kingdoms<br />

around the Moonsea, including the<br />

newest realm, the Kingdom <strong>of</strong> <strong>Bloodstone</strong>.<br />

<strong>The</strong> threat <strong>of</strong> Zhentil Keep will<br />

grow to plague the new rulers <strong>of</strong><br />

<strong>Bloodstone</strong>, eventually requiring<br />

either military intervention or a secret<br />

mission by high-level adventurers<br />

(the Over the Hill Gang rides again!).<br />

Baron Tranth would be a good choice<br />

as Seneschal <strong>of</strong> <strong>Bloodstone</strong> when the<br />

adventurers are away on other business.<br />

4. To the Sea <strong>of</strong> Fallen Stars<br />

<strong>The</strong> issue <strong>of</strong> trade routes will also<br />

bring <strong>Bloodstone</strong> into dealings with<br />

Impiltur, to the south. Most likely, a<br />

peaceful accommodation can be<br />

reached. <strong>The</strong> Desertspire Mountains<br />

are the home <strong>of</strong> Lothchas the banditlord,<br />

and the Great Dale, where dwells<br />

the Nentyarch, a mysterious mage <strong>of</strong><br />

great power who rules grim men and<br />

strange beasts. Uninvited guests who<br />

enter the woods simply vanish.<br />

<strong>The</strong> Sea <strong>of</strong> Fallen Stars is the great<br />

inner sea along which most trade<br />

takes place. A large pirate fleet operates<br />

there; it would be highly desirable<br />

for the nation <strong>of</strong> <strong>Bloodstone</strong> if<br />

these pirates no longer preyed on<br />

ships.<br />

5. Glaciers and Deserts<br />

It has long been suspected that the<br />

Great Glacier and Anauroch, the Great<br />

Desert, are not natural. What strange,<br />

mysterious power is responsible? Certainly<br />

the power needed to create these<br />

immense features could only be combatted<br />

by the highest-level characters.<br />

It is rumored that gods or powerful<br />

demons are behind them.<br />

6. <strong>The</strong> Next Generation<br />

Characters who retire might get<br />

married and have children—a new<br />

generation <strong>of</strong> adventurers for your<br />

players! Since these new PCs would<br />

be trained by their powerful parents,<br />

and probably be given some magical<br />

items to start their careers, they<br />

should probably start at higher than<br />

first level, but in no case higher than<br />

5th-9th. Remember, both dragons<br />

and demons already hate them, and<br />

lurk in readiness whenever the new<br />

PCs leave the borders <strong>of</strong> their home.<br />

This situation leads to an entirely<br />

new phase <strong>of</strong> your campaign. Young<br />

adventurers, but with a home, magic,<br />

and money, going on missions for the<br />

kingdom they will someday inherit. If<br />

they get into serious trouble, perhaps<br />

their parents, now grey-haired, might<br />

buckle on their swords to come rescue<br />

them.<br />

7. Bad Harvest<br />

Running a dominion can be a challenging<br />

exercise. Although there are<br />

not well-developed rules in the<br />

AD&D® game system for running a<br />

kingdom, the D&D® Companion Set<br />

rules are easily adapted for this purpose.<br />

Plagues, bad harvests, earth-<br />

83<br />

quakes, hard winters, and more can<br />

challenge even the toughest party.<br />

<strong>The</strong> kingdom’s treasury can go bankrupt,<br />

the mines dry up, and the crops<br />

go bad. What then, o mighty adventurers?<br />

In addition, <strong>Bloodstone</strong> might be<br />

faced with an invasion <strong>of</strong> frost giants<br />

from the Great Glacier, or many other<br />

evils.<br />

8. Bahamut’s Quest<br />

One or more <strong>of</strong> the PCs may have<br />

become obligated to perform quests on<br />

behalf <strong>of</strong> their alignments. <strong>The</strong>se<br />

might begin with being summoned to<br />

the Seven Heavens, or by a midnight<br />

vision from St. Sollars, and would normally<br />

involve extra-dimensional travel.<br />

<strong>The</strong> other realms in Manual <strong>of</strong> the<br />

Plane likely to be involved. What if<br />

the evil dragons <strong>of</strong> the multiverse<br />

invaded the Seven Heavens to revenge<br />

themselves on Bahamut for the death<br />

<strong>of</strong> Tiamat? This is an opportunity for<br />

the most fiendish <strong>of</strong> DMs to construct<br />

an adventure even more deadly than<br />

this one.<br />

9. Plot <strong>of</strong> the Red Wizards<br />

<strong>The</strong> Red Wizards <strong>of</strong> Thay are evil<br />

and powerful, and are devoted to an<br />

expansionistic and imperialistic policy<br />

<strong>of</strong> swallowing neighbor states.<br />

<strong>The</strong>se haughty and arrogant sorcerers<br />

may show up in <strong>Bloodstone</strong> and<br />

demand that the characters swear<br />

fealty to them.<br />

<strong>The</strong> plot <strong>of</strong> the Red Wizards is to<br />

neutralize the adventurers by<br />

sorcery —exiling them to another<br />

plane <strong>of</strong> existence, for example, without<br />

any magical items, weapons,<br />

armor, or way home. What amazing<br />

adventures would they encounter in<br />

making their way home through the<br />

planes <strong>of</strong> existence, to battle the evil<br />

Red Wizards to regain their throne?

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!