H4 The Throne of Bloodstone.pdf - Free
H4 The Throne of Bloodstone.pdf - Free
H4 The Throne of Bloodstone.pdf - Free
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elinquishing his title to his new sonin-law.<br />
Unable to escape the wrath <strong>of</strong> the<br />
Vaasan Empire, the tiny barony was<br />
forced into war. Under the splendid<br />
generalship <strong>of</strong> Gareth Dragonsbane,<br />
it has now conquered the southern<br />
duchies and united them. <strong>The</strong> conventional<br />
wisdom is that Baron Dragonsbane<br />
will be the king <strong>of</strong> the new<br />
realm <strong>of</strong> <strong>Bloodstone</strong>, once Vaasa is<br />
finally defeated.<br />
Sir Olwyn<br />
Forest-Friend<br />
19th-level Human Ranger (Fighter)<br />
Lawful Good<br />
Strength 18/24<br />
Intelligence 13<br />
Wisdom 14<br />
Dexterity 17<br />
Constitution 15<br />
Charisma 10<br />
Armor Class: 2/0*<br />
Movement Rate: 24”*<br />
Command Bonus: 0<br />
Command Radius: 17 1/2”<br />
Base THAC0: 4 (2 attacks/round)<br />
Attack Rating: 19<br />
Hit Points: 79<br />
SAVING THROWS: PPD 4, P/P 5,<br />
RSW 6, BW 4, Sp 7<br />
SPELL USE: Druid: 4 1st level, 2 2d<br />
level, 2 3d level. Magic-User: 2 1st<br />
level, 2 2d level.<br />
SPECIAL ABILITIES: All Ranger special<br />
abilities from Player’s Handbook<br />
and Unearthed Arcana. Learned<br />
secret <strong>of</strong> manufacturing arrows +1<br />
(1/day) and arrows <strong>of</strong> slaying (1/<br />
month) from treants.<br />
PROFICIENCIES: Weapon: Long<br />
bow (Double Specialization, #AT 4/<br />
1, Dmg. +3 hit/dmg., “point<br />
blank” range bonus), long sword,<br />
crossbow, bastard sword, dagger<br />
(throwing), dagger (melee), axe<br />
(throwing), axe (melee), quarterstaff,<br />
two-handed sword. Non-weapon:<br />
Bowyer/Fletcher (Triple Pr<strong>of</strong>iciency,<br />
DEX +5 on d20, plus magical manufacture<br />
skills), animal noise, direction<br />
sense, rope use, fire-building, weaponsmith,<br />
swimming.<br />
SPELL BOOK: 1st level: affect normal<br />
fires, detect magic, jump, magic<br />
missile, read magic, spider climb. 2d<br />
level: darkness 15’ radius, invisibility,<br />
levitate, strength, Melf’s acid arrow.<br />
MAGICAL ITEMS: Long bow <strong>of</strong> the<br />
Forest +1, requires 18/01 or greater<br />
Strength to use; user adds Strength<br />
bonuses to hit and damage; bow has<br />
double normal range. Arrows <strong>of</strong> Slaying<br />
vs. demons (10) and vs. giants (2);<br />
12 arrows +1, 12 arrows +2, 6 arrows<br />
+3, cloak <strong>of</strong> elvenkind, boots <strong>of</strong><br />
speed, ring <strong>of</strong> free action, bracers <strong>of</strong><br />
archery<br />
LANGUAGES: Common, LG, Elf,<br />
Treant<br />
Sir Olwyn spent most <strong>of</strong> his life in<br />
the great forests <strong>of</strong> the Forgotten<br />
Realms, where he saved the race <strong>of</strong><br />
treants from destruction at the hands<br />
<strong>of</strong> a powerful wizard. His ranger<br />
henchmen perished in that terrible<br />
battle, and he has never replaced<br />
them. <strong>The</strong> treants <strong>of</strong> the forest<br />
rewarded the ranger by creating a special<br />
long bow for him, and taught<br />
him the secrets <strong>of</strong> making magical<br />
arrows.<br />
Sir Olwyn moved north into<br />
Damara, where he became involved<br />
in the quest to save the village <strong>of</strong><br />
<strong>Bloodstone</strong> Pass. A hearty, outdoorsy<br />
man, Olwyn is a great favorite with<br />
the children <strong>of</strong> the village, and teach-<br />
87<br />
es archery to them. He has commanded<br />
the Huntsmen Skirmishers in<br />
battle.<br />
Friar Dugald<br />
Cleric <strong>of</strong> the Order <strong>of</strong> St. Dionysus,<br />
Knight <strong>of</strong> <strong>Bloodstone</strong><br />
19th-level Human Cleric<br />
Lawful Good<br />
Strength 15<br />
Intelligence 10<br />
Wisdom 18<br />
Dexterity 9<br />
Constitution 14<br />
Charisma 14<br />
Armor Class: -3<br />
Movement Rate: 9”<br />
Command Bonus: 0<br />
Command Radius: 17”<br />
Base THAC0: 9<br />
Attack Rating: 24<br />
Hit Points: 68<br />
SAVING THROWS: PPD 2, P/P 5,<br />
RSW 6, BW 8, Sp 7<br />
CLERICAL SPELL USE: 11 1st level,<br />
11 2d level, 10 3d level, 8 4th-level, 6<br />
5th-level, 4 6th-level, 2 7th-level<br />
SPECIAL ABILITIES: All Clerical<br />
special abilities from Players Handbook.<br />
PROFICIENCIES: Weapon: Footman’s<br />
mace, horseman’s mace, club,<br />
flail, hammer, sap. Non-weapon:<br />
Drinking (CON +3 on d20), endurance,<br />
fishing, mountaineering, swimming,<br />
riding, fire- building<br />
MAGICAL ITEMS: mace <strong>of</strong> disruption<br />
+3, chain mail +2, shield +5,<br />
potion <strong>of</strong> elixir <strong>of</strong> health, ring <strong>of</strong><br />
truth, rod <strong>of</strong> resurrection with 10<br />
charges; scroll with restoration, gate,<br />
true seeing, animate object, harm,<br />
blade barrier, and flame strike; figu-