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H4 The Throne of Bloodstone.pdf - Free

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elinquishing his title to his new sonin-law.<br />

Unable to escape the wrath <strong>of</strong> the<br />

Vaasan Empire, the tiny barony was<br />

forced into war. Under the splendid<br />

generalship <strong>of</strong> Gareth Dragonsbane,<br />

it has now conquered the southern<br />

duchies and united them. <strong>The</strong> conventional<br />

wisdom is that Baron Dragonsbane<br />

will be the king <strong>of</strong> the new<br />

realm <strong>of</strong> <strong>Bloodstone</strong>, once Vaasa is<br />

finally defeated.<br />

Sir Olwyn<br />

Forest-Friend<br />

19th-level Human Ranger (Fighter)<br />

Lawful Good<br />

Strength 18/24<br />

Intelligence 13<br />

Wisdom 14<br />

Dexterity 17<br />

Constitution 15<br />

Charisma 10<br />

Armor Class: 2/0*<br />

Movement Rate: 24”*<br />

Command Bonus: 0<br />

Command Radius: 17 1/2”<br />

Base THAC0: 4 (2 attacks/round)<br />

Attack Rating: 19<br />

Hit Points: 79<br />

SAVING THROWS: PPD 4, P/P 5,<br />

RSW 6, BW 4, Sp 7<br />

SPELL USE: Druid: 4 1st level, 2 2d<br />

level, 2 3d level. Magic-User: 2 1st<br />

level, 2 2d level.<br />

SPECIAL ABILITIES: All Ranger special<br />

abilities from Player’s Handbook<br />

and Unearthed Arcana. Learned<br />

secret <strong>of</strong> manufacturing arrows +1<br />

(1/day) and arrows <strong>of</strong> slaying (1/<br />

month) from treants.<br />

PROFICIENCIES: Weapon: Long<br />

bow (Double Specialization, #AT 4/<br />

1, Dmg. +3 hit/dmg., “point<br />

blank” range bonus), long sword,<br />

crossbow, bastard sword, dagger<br />

(throwing), dagger (melee), axe<br />

(throwing), axe (melee), quarterstaff,<br />

two-handed sword. Non-weapon:<br />

Bowyer/Fletcher (Triple Pr<strong>of</strong>iciency,<br />

DEX +5 on d20, plus magical manufacture<br />

skills), animal noise, direction<br />

sense, rope use, fire-building, weaponsmith,<br />

swimming.<br />

SPELL BOOK: 1st level: affect normal<br />

fires, detect magic, jump, magic<br />

missile, read magic, spider climb. 2d<br />

level: darkness 15’ radius, invisibility,<br />

levitate, strength, Melf’s acid arrow.<br />

MAGICAL ITEMS: Long bow <strong>of</strong> the<br />

Forest +1, requires 18/01 or greater<br />

Strength to use; user adds Strength<br />

bonuses to hit and damage; bow has<br />

double normal range. Arrows <strong>of</strong> Slaying<br />

vs. demons (10) and vs. giants (2);<br />

12 arrows +1, 12 arrows +2, 6 arrows<br />

+3, cloak <strong>of</strong> elvenkind, boots <strong>of</strong><br />

speed, ring <strong>of</strong> free action, bracers <strong>of</strong><br />

archery<br />

LANGUAGES: Common, LG, Elf,<br />

Treant<br />

Sir Olwyn spent most <strong>of</strong> his life in<br />

the great forests <strong>of</strong> the Forgotten<br />

Realms, where he saved the race <strong>of</strong><br />

treants from destruction at the hands<br />

<strong>of</strong> a powerful wizard. His ranger<br />

henchmen perished in that terrible<br />

battle, and he has never replaced<br />

them. <strong>The</strong> treants <strong>of</strong> the forest<br />

rewarded the ranger by creating a special<br />

long bow for him, and taught<br />

him the secrets <strong>of</strong> making magical<br />

arrows.<br />

Sir Olwyn moved north into<br />

Damara, where he became involved<br />

in the quest to save the village <strong>of</strong><br />

<strong>Bloodstone</strong> Pass. A hearty, outdoorsy<br />

man, Olwyn is a great favorite with<br />

the children <strong>of</strong> the village, and teach-<br />

87<br />

es archery to them. He has commanded<br />

the Huntsmen Skirmishers in<br />

battle.<br />

Friar Dugald<br />

Cleric <strong>of</strong> the Order <strong>of</strong> St. Dionysus,<br />

Knight <strong>of</strong> <strong>Bloodstone</strong><br />

19th-level Human Cleric<br />

Lawful Good<br />

Strength 15<br />

Intelligence 10<br />

Wisdom 18<br />

Dexterity 9<br />

Constitution 14<br />

Charisma 14<br />

Armor Class: -3<br />

Movement Rate: 9”<br />

Command Bonus: 0<br />

Command Radius: 17”<br />

Base THAC0: 9<br />

Attack Rating: 24<br />

Hit Points: 68<br />

SAVING THROWS: PPD 2, P/P 5,<br />

RSW 6, BW 8, Sp 7<br />

CLERICAL SPELL USE: 11 1st level,<br />

11 2d level, 10 3d level, 8 4th-level, 6<br />

5th-level, 4 6th-level, 2 7th-level<br />

SPECIAL ABILITIES: All Clerical<br />

special abilities from Players Handbook.<br />

PROFICIENCIES: Weapon: Footman’s<br />

mace, horseman’s mace, club,<br />

flail, hammer, sap. Non-weapon:<br />

Drinking (CON +3 on d20), endurance,<br />

fishing, mountaineering, swimming,<br />

riding, fire- building<br />

MAGICAL ITEMS: mace <strong>of</strong> disruption<br />

+3, chain mail +2, shield +5,<br />

potion <strong>of</strong> elixir <strong>of</strong> health, ring <strong>of</strong><br />

truth, rod <strong>of</strong> resurrection with 10<br />

charges; scroll with restoration, gate,<br />

true seeing, animate object, harm,<br />

blade barrier, and flame strike; figu-

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