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H4 The Throne of Bloodstone.pdf - Free

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<strong>The</strong> sand penetrates all backpacks,<br />

pouches, and armor, spoiling food,<br />

water, oil, and anything else that sand<br />

can ruin (think <strong>of</strong> a bad day at the<br />

beach). <strong>The</strong>re is a 10% chance per<br />

turn that the heat lightning will strike<br />

a randomly selected party member for<br />

full damage as a lightning bolt spell.<br />

If the PCs attempt to explore this<br />

layer, they will encounter various<br />

demons (Types I-VI), plus giant scorpions,<br />

shadow mastiffs, dustdiggers,<br />

dun puddings, crypt things, huge<br />

purple worms, dune stalkers, groaning<br />

spirits, huecuva, medusae, retchplants,<br />

vampires, volts, and other<br />

desert wilderness creatures. No<br />

demon lords or princes make their<br />

homes here; other creatures have only<br />

standard treasures.<br />

4. <strong>The</strong> Glacial Layer<br />

<strong>The</strong> arctic winds howl as you exit<br />

the conduit, and the glare <strong>of</strong> the<br />

bleak white sun on the ice is blinding.<br />

<strong>The</strong> glacier seems to stretch on<br />

into infinity.<br />

This layer <strong>of</strong> the Abyss has effects<br />

similar to being trapped on the paraelemental<br />

plane <strong>of</strong> Ice, with an automatic<br />

1d6 points <strong>of</strong> damage per<br />

round for any characters not fully protected<br />

against cold. No fire-based<br />

spells work here.<br />

In addition to all types <strong>of</strong> demons,<br />

this plane is home to ice demons, ice<br />

devils, white dragons, ice paraelementals,<br />

ice trolls, remorhaz, c<strong>of</strong>fer<br />

corpses, ogre magi, sons <strong>of</strong> Kyuss, night<br />

hags, brain moles, frost giants, and tenebrous<br />

worms, none <strong>of</strong> whom have any<br />

more than standard treasures. No<br />

demon lords make their homes here.<br />

5. <strong>The</strong> Realm <strong>of</strong> Demogorgon<br />

<strong>The</strong> smell <strong>of</strong> rotting jungle vegetation<br />

greets you before you can exit<br />

the conduit. You are at the edge <strong>of</strong><br />

a range <strong>of</strong> jagged mountains, overlooking<br />

jungle that seems to go on<br />

forever. <strong>The</strong>re is a river some miles<br />

away, and a path leading from the<br />

conduit toward it.<br />

This is the home layer <strong>of</strong> Demogorgon,<br />

Prince <strong>of</strong> Demons. Use the<br />

map on this page. Demogorgon and<br />

Orcus have been at war for thousands<br />

<strong>of</strong> centuries, and it is possible that<br />

once Demogorgon hears <strong>of</strong> the characters’<br />

mission, he will want to help.<br />

This may provide alignment problems<br />

for some characters. <strong>The</strong>n there<br />

is the possibility that Demogorgon<br />

may not be interested in listening to<br />

the characters’ story, and take appropriate<br />

action.

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