H4 The Throne of Bloodstone.pdf - Free
H4 The Throne of Bloodstone.pdf - Free
H4 The Throne of Bloodstone.pdf - Free
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<strong>The</strong> sand penetrates all backpacks,<br />
pouches, and armor, spoiling food,<br />
water, oil, and anything else that sand<br />
can ruin (think <strong>of</strong> a bad day at the<br />
beach). <strong>The</strong>re is a 10% chance per<br />
turn that the heat lightning will strike<br />
a randomly selected party member for<br />
full damage as a lightning bolt spell.<br />
If the PCs attempt to explore this<br />
layer, they will encounter various<br />
demons (Types I-VI), plus giant scorpions,<br />
shadow mastiffs, dustdiggers,<br />
dun puddings, crypt things, huge<br />
purple worms, dune stalkers, groaning<br />
spirits, huecuva, medusae, retchplants,<br />
vampires, volts, and other<br />
desert wilderness creatures. No<br />
demon lords or princes make their<br />
homes here; other creatures have only<br />
standard treasures.<br />
4. <strong>The</strong> Glacial Layer<br />
<strong>The</strong> arctic winds howl as you exit<br />
the conduit, and the glare <strong>of</strong> the<br />
bleak white sun on the ice is blinding.<br />
<strong>The</strong> glacier seems to stretch on<br />
into infinity.<br />
This layer <strong>of</strong> the Abyss has effects<br />
similar to being trapped on the paraelemental<br />
plane <strong>of</strong> Ice, with an automatic<br />
1d6 points <strong>of</strong> damage per<br />
round for any characters not fully protected<br />
against cold. No fire-based<br />
spells work here.<br />
In addition to all types <strong>of</strong> demons,<br />
this plane is home to ice demons, ice<br />
devils, white dragons, ice paraelementals,<br />
ice trolls, remorhaz, c<strong>of</strong>fer<br />
corpses, ogre magi, sons <strong>of</strong> Kyuss, night<br />
hags, brain moles, frost giants, and tenebrous<br />
worms, none <strong>of</strong> whom have any<br />
more than standard treasures. No<br />
demon lords make their homes here.<br />
5. <strong>The</strong> Realm <strong>of</strong> Demogorgon<br />
<strong>The</strong> smell <strong>of</strong> rotting jungle vegetation<br />
greets you before you can exit<br />
the conduit. You are at the edge <strong>of</strong><br />
a range <strong>of</strong> jagged mountains, overlooking<br />
jungle that seems to go on<br />
forever. <strong>The</strong>re is a river some miles<br />
away, and a path leading from the<br />
conduit toward it.<br />
This is the home layer <strong>of</strong> Demogorgon,<br />
Prince <strong>of</strong> Demons. Use the<br />
map on this page. Demogorgon and<br />
Orcus have been at war for thousands<br />
<strong>of</strong> centuries, and it is possible that<br />
once Demogorgon hears <strong>of</strong> the characters’<br />
mission, he will want to help.<br />
This may provide alignment problems<br />
for some characters. <strong>The</strong>n there<br />
is the possibility that Demogorgon<br />
may not be interested in listening to<br />
the characters’ story, and take appropriate<br />
action.