H4 The Throne of Bloodstone.pdf - Free
H4 The Throne of Bloodstone.pdf - Free
H4 The Throne of Bloodstone.pdf - Free
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Maze 3:<br />
<strong>The</strong> Hexagon Maze<br />
<strong>The</strong> PCs must get through this<br />
maze by entering rooms 1 through 6<br />
in the correct order. Each room, if<br />
entered in sequence (i.e., 1 first, 2<br />
second, etc.) will teleport the charac-<br />
ters to the location with the corres-<br />
ponding letter: 1 - A; 2 - B; 3 - C; 4 -<br />
D; 5 - E; 6 - F.<br />
Note that the number <strong>of</strong> doors to<br />
each room corresponds to its room<br />
number—this is the players’ primary<br />
clue as to the order in which they<br />
should be entered.<br />
<strong>The</strong> teleportation effect in a room<br />
is activated when all <strong>of</strong> the doors to<br />
that room are closed and at least one<br />
character is inside. If the room is<br />
entered out <strong>of</strong> order, occupants are<br />
affected as follows:<br />
Room 1 teleports to area A.<br />
Room 2, if entered without passing<br />
through room 1 first, fills with red<br />
dragon breath, inflicting fire damage<br />
<strong>of</strong> 64 points to each character; saves<br />
reduce this to half,<br />
Room 3, if entered out <strong>of</strong><br />
sequence, fills with black dragon acid<br />
breath, inflicting 56 points <strong>of</strong> damage<br />
on each character; saves again cut<br />
this in half.<br />
Room 4, if entered out <strong>of</strong><br />
sequence, blasts white dragon frost<br />
breath to the tune <strong>of</strong> 48 points, or 24<br />
with a successful saving throw.<br />
Room 5, if entered out <strong>of</strong><br />
sequence, fills with green dragon gas<br />
breath, which is fatal to characters<br />
who do not save.<br />
Room 6 has no harmful effects.<br />
It is possible to get through the<br />
maze by using a passwall spell or other<br />
means to break through the wall<br />
around area F. Characters cannot<br />
break out <strong>of</strong> the maze, except<br />
through area F.<br />
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