H4 The Throne of Bloodstone.pdf - Free
H4 The Throne of Bloodstone.pdf - Free
H4 The Throne of Bloodstone.pdf - Free
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Notes for the<br />
Dungeon Master<br />
<strong>The</strong> four-module <strong>Bloodstone</strong> Pass<br />
campaign series (<strong>of</strong> which this is part<br />
four) explores what is one <strong>of</strong> the most<br />
interesting aspects <strong>of</strong> the AD&D®<br />
game: becoming a ruler.<br />
Although the Dungeon Masters<br />
Guide provides that a character <strong>of</strong><br />
sufficient level can build a castle, hire<br />
an army, and set himself (or herself)<br />
up as a proper medieval ruler, the<br />
rules given for accomplishing this are<br />
not sufficient to allow ruling and role<br />
playing to go together. Instead, highlevel<br />
characters who become rulers are<br />
normally considered to be “retired”<br />
from adventuring. Perhaps from time<br />
to time these old warhorses in your<br />
campaign get trotted out for a particularly<br />
tough challenge, leaving their<br />
seneschals behind to administer their<br />
dominions for a while. But mostly the<br />
campaign moves on to younger, newer<br />
characters.<br />
More <strong>of</strong>ten, players avoid the burdens<br />
<strong>of</strong> rulership altogether, preferring<br />
to maintain their high-level<br />
characters as freelance adventurers,<br />
ready to move on to the next<br />
dungeon, carrying their treasure in<br />
their backpacks or in the saddlebags<br />
<strong>of</strong> their mounts, or in a convenient<br />
magical chest that neatly avoids the<br />
issue <strong>of</strong> encumbrance altogether.<br />
It has been our feeling for a long<br />
time that there is a lot more that can<br />
be done with characters who become<br />
rulers. <strong>The</strong> <strong>Bloodstone</strong> Pass saga is<br />
our attempt to show that high-level<br />
AD&D® game play can be qualitatively,<br />
as well as quantitatively, different<br />
from low- and medium-level<br />
play—and just as exciting.<br />
In this conclusion to the saga, the<br />
villain that has been lurking just<br />
behind the scenes, Orcus, Prince <strong>of</strong><br />
the Undead, comes to center stage, as<br />
INTRODUCTION<br />
the player characters must enter the<br />
Abyss and defeat Orcus on his own<br />
territory in order to secure their kingdom.<br />
<strong>The</strong> authors acknowledge their<br />
debt to the spirits <strong>of</strong> such great traditional<br />
dungeon-crawls as the infamous<br />
S1, Tomb <strong>of</strong> Horror, and Q1,<br />
Queen <strong>of</strong> the Demonweb Pits. Dave<br />
Sutherland, co-author <strong>of</strong> Q1, and<br />
currently Chief Mapmaker for TSR, is<br />
the designer <strong>of</strong> the castles <strong>of</strong> the<br />
Witch-King and <strong>of</strong> Orcus, and his<br />
malevolent, sinister imagination is<br />
greatly appreciated.<br />
As noted in H3, <strong>The</strong> <strong>Bloodstone</strong><br />
Wars, this series was integrated into<br />
the new FORGOTTEN REALMS<br />
Fantasy Game Setting from TSR, Inc.<br />
<strong>The</strong> Forgotten Realms is the creation<br />
<strong>of</strong> the incredibly talented Ed “Elminster”<br />
Greenwood, whose columns in<br />
DRAGON® Magazine have inspired<br />
many a campaign. A certain amount<br />
<strong>of</strong> retr<strong>of</strong>itting had to take place to<br />
shoehorn this campaign into the larger<br />
world, including melting a large<br />
glacier on the original maps from Ed<br />
Greenwood’s campaign to make<br />
room for the kingdoms <strong>of</strong> Damara<br />
and Vaasa.<br />
Pre-generated characters are provided<br />
for those players whose characters<br />
are not yet <strong>of</strong> sufficient levels.<br />
Certain situations are built around<br />
the specific abilities <strong>of</strong> these characters,<br />
but handling those situations<br />
should pose no challenge for the<br />
experienced Dungeon Master.<br />
High-level modules are inherently<br />
open-ended, because <strong>of</strong> the vast<br />
range <strong>of</strong> options available to powerful<br />
characters. It takes skill and a firm<br />
hand to run such an adventure successfully,<br />
but we have confidence in<br />
your ability to handle the unforeseen<br />
in the context <strong>of</strong> the evolving plot.<br />
This is the first module written for<br />
people who run super-high level characters.<br />
Although we do not endorse<br />
the so-called “Monty Haul” cam-<br />
2<br />
paign, there’s nothing wrong in sampling<br />
what really high-level play has<br />
to <strong>of</strong>fer!<br />
As usual, the authors will be<br />
pleased to answer questions when<br />
accompanied by a stamped, selfaddressed<br />
envelope, mailed to us<br />
using the address on the back cover.<br />
Good luck, and good adventuring!<br />
What Has<br />
Gone Before<br />
Players whose characters have<br />
adventured in the first three modules<br />
<strong>of</strong> the H-series should be familiar<br />
with the background information<br />
that is summarized here. Players who<br />
are new to the <strong>Bloodstone</strong> Pass campaign<br />
need to be given the general<br />
background; it may also not hurt to<br />
refresh the memories <strong>of</strong> the other<br />
players. Certain “deep background”<br />
information is for the use <strong>of</strong> the<br />
Dungeon Master only; the player<br />
characters will discover the truth soon<br />
enough. . . .<br />
This material may be read or shown<br />
directly to the players, or it may be<br />
revealed in the course <strong>of</strong> the adventure<br />
as the PCs explore the area, conduct<br />
research, or ask those whom they<br />
encounter.<br />
<strong>The</strong> Kingdoms <strong>of</strong><br />
Damara and Vaasa<br />
For generations, the cold northern<br />
wastes supported a scant population<br />
<strong>of</strong> hunters, trappers, and poor<br />
farmers. <strong>The</strong>se hardy souls scrabbled<br />
a meager living from the hard, stony<br />
soil; they barely endured the long,<br />
dark winters.<br />
But that was before the coming <strong>of</strong><br />
the Witch-King, Zhengyi, who<br />
formed the Kingdom <strong>of</strong> Vaasa and in<br />
a single night built an evil castle atop<br />
a lonely crag, from which his sinister<br />
shadow crept across the land.