H4 The Throne of Bloodstone.pdf - Free
H4 The Throne of Bloodstone.pdf - Free
H4 The Throne of Bloodstone.pdf - Free
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PREGENERATED 100TH-LEVEL CHARACTERS<br />
We don’t really believe that anyone<br />
has ever “earned” a 100th-level character,<br />
in the sense that the character<br />
was started at level 1 and worked his<br />
or her way up in a normal (non-Monty<br />
Haul) campaign. On the other hand,<br />
there’s always the temptation to play,<br />
just once, a character <strong>of</strong> ultimate<br />
power.<br />
<strong>The</strong>se characters are patterned after<br />
great heroes <strong>of</strong> mythology. <strong>The</strong>ir<br />
descriptions herein bear little or no<br />
resemblance to their Legends & Lore<br />
entries. Use them as templates to create<br />
special 100th-level characters for<br />
this adventure.<br />
<strong>The</strong> Legends & Lore volume<br />
describes the effect <strong>of</strong> character ability<br />
scores above 18.<br />
Perseus,<br />
Immortal Warrior<br />
100th-level Human Fighter/Paladin<br />
Lawful Good<br />
Strength 25<br />
Intelligence 17<br />
Wisdom 19<br />
Dexterity 18<br />
Constitution 25<br />
Charisma 20<br />
Armor Class Base: 6<br />
(before armor/shield)<br />
Movement Rate: 12”<br />
Command Bonus: +5<br />
Command Radius: 50”<br />
Base THAC0: 4<br />
Attack Rating: 19<br />
Hit Points: 390<br />
Saving Throws: PPD 1, P/P 2 (poison<br />
-2) RSW 3, BW 2, SP 4<br />
Clerical Spells: 6 1st, 5 2d, 4 3d, 5 4th<br />
Special Abilities: All paladin and cavalier<br />
special abilities from Player’s<br />
Handbook and Unearthed Arcana.<br />
Awe ability based on Charisma rating.<br />
Immunity to cause fear, charm<br />
person, command, friends, hypnotism<br />
based on Wisdom. 95% detect<br />
invisible based on level and intelligence.<br />
Automatically regenerate 1 hit<br />
point/turn based on Constitution.<br />
Pr<strong>of</strong>iciencies: Weapon: Pr<strong>of</strong>icient in<br />
all weapons. Double pr<strong>of</strong>iciency in<br />
one weapon <strong>of</strong> player’s choice, plus<br />
all Cavalier “weapon <strong>of</strong> choice” benefits.<br />
Non-weapon: All non-weapon<br />
pr<strong>of</strong>iciencies from Dungeoneer’s Survival<br />
Guide and Wilderness Survival<br />
Guide at triple level.<br />
Magical Items: Player’s choice <strong>of</strong> one<br />
suit <strong>of</strong> armor, one shield, four weapons,<br />
and four miscellaneous magical<br />
items from any listed in Dungeon<br />
Masters Guide, Unearthed Arcana, or<br />
any other <strong>of</strong>ficial source.<br />
Warhorse: Any cavalier steed (UA,<br />
pg. 15) with magical elfin chain mail<br />
+3 barding.<br />
Languages: Any, up to legal maximum<br />
based on intelligence.<br />
Miscellaneous Items: Any, at player’s<br />
choice.<br />
91<br />
Circe,<br />
the Black Sorceress<br />
100th-level Human Magic-User/<br />
Illusionist<br />
Chaotic Good<br />
Strength 15<br />
Intelligence 25<br />
Wisdom 18<br />
Dexterity 23<br />
Constitution 19<br />
Charisma 25<br />
Armor Class Base: 5<br />
(before magical protection)<br />
Movement Rate: 12”<br />
Command Bonus: +10<br />
Command Radius: 50”<br />
Base THAC0: 11<br />
Attack Rating: 25<br />
Hit Points: 177<br />
Saving Throws: PPD 8, P/P 5, RSW<br />
3, BW 7, SP 4<br />
Magic-User Spells: 7 1st, 7 2d, 7 3d, 7<br />
4th, 6 5th, 6 6th, 6 7th, 6 8th, 6 9th<br />
Illusionist Spells: 7 1st, 7 2d, 7 3d, 7<br />
4th, 6 5th, 6 6th, 6 7th<br />
Spell Books: Contain all known <strong>of</strong>ficial<br />
magic spells from Player’s Handbook<br />
and Unearthed Arcana for both<br />
magic-user and illusionists. Note<br />
encumbrance and transportability<br />
problems <strong>of</strong> spell books; portable<br />
spell books can be used if desired.<br />
Player must choose which spells are in<br />
such books.<br />
Special Abilities: Awe ability based<br />
on Charisma rating. Immunity to all<br />
illusion/phantasm spells up to 7thlevel<br />
based on intelligence. 95%<br />
detect invisible based on level.<br />
Pr<strong>of</strong>iciencies: Weapon: Pr<strong>of</strong>icient in<br />
all legal magic-user weapons. Nonweapon:<br />
Player’s choice <strong>of</strong> up to 16<br />
non-weapon pr<strong>of</strong>iciencies from Dun-