H4 The Throne of Bloodstone.pdf - Free
H4 The Throne of Bloodstone.pdf - Free
H4 The Throne of Bloodstone.pdf - Free
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additional slaves to supplement the<br />
thousands he has toiling below<br />
ground, ever excavating his realm to<br />
greater depths.<br />
Some <strong>of</strong> the Less Fashionable Suburbs<br />
<strong>The</strong> cities shown on the map fade<br />
into the distance beyond the fortress.<br />
Though there is no real compelling<br />
reason for the PCs to investigate<br />
them, who knows what the players<br />
will decide to do? <strong>The</strong>n again, you<br />
may wish to use these locations as settings<br />
for further adventures. (Perhaps<br />
a mission to find out why those characters<br />
in that <strong>H4</strong> module never came<br />
back?)<br />
Again, you will have to flesh out<br />
the details <strong>of</strong> these cities. Each is<br />
ruled by a demon lord <strong>of</strong> great<br />
power—although Glyphimhor is perhaps<br />
the most powerful.<br />
14. City <strong>of</strong> Straight Curves<br />
<strong>The</strong> appearance <strong>of</strong> this city is tremendously<br />
deceptive. Where avenues<br />
and buildings seem to be straight,<br />
everything actually twists around.<br />
Travel in a line will nearly always<br />
bring the character back to his point<br />
<strong>of</strong> origin. In addition, the distortion<br />
changes constantly, so a path that<br />
works one way will not return to the<br />
starting point if travel is reversed.<br />
This city is ruled by a powerful lich<br />
with a bodyguard <strong>of</strong> death knights.<br />
15. <strong>The</strong> Bucking City<br />
<strong>The</strong> ground beneath this city is<br />
constantly in motion, bucking up and<br />
down or twisting from side to side.<br />
<strong>The</strong> streets flow along, and the buildings<br />
seem to ride them, <strong>of</strong>ten disappearing<br />
into the ground while other<br />
buildings rise up in other parts <strong>of</strong> the<br />
city.<br />
This city is ruled by a succubus <strong>of</strong><br />
great power—reputed to be queen <strong>of</strong><br />
all succubi.<br />
16. Strobe City<br />
This city resembles Orcusgate in<br />
many respects. However, its sky flashes<br />
alternately with white light and<br />
pitch darkness, changing once per<br />
segment. <strong>The</strong> effect is visible from far<br />
away.<br />
<strong>The</strong> city is ruled by a council <strong>of</strong><br />
nabassu, all <strong>of</strong> whom are quite mad.<br />
17 & 18. Cities <strong>of</strong> Fire and Ice<br />
<strong>The</strong>se parallel cities are ruled by<br />
Type VI demons who are dedicated<br />
rivals <strong>of</strong> each other. <strong>The</strong> architecture<br />
<strong>of</strong> the cities is virtually identical, but<br />
in one, the buildings, walls, and<br />
ground are constantly aflame, while<br />
the streets are made <strong>of</strong> flowing lava.<br />
In the other, glaciers form the avenues,<br />
and all other surfaces are covered<br />
with coats <strong>of</strong> ice.<br />
19. <strong>The</strong> Fourth Maze<br />
Use the procedure detailed under<br />
area 2, the First Maze, to determine<br />
what the PCs encounter here.<br />
20. <strong>The</strong> Fifth Maze<br />
See area 19.<br />
21. <strong>The</strong> Kitchens <strong>of</strong> Orcus<br />
<strong>The</strong> vast chambers are used to prepare<br />
the meals for the Prince <strong>of</strong> the<br />
Undead—gluttony being one <strong>of</strong><br />
Orcus’s most highly developed vices.<br />
<strong>The</strong> rooms around the periphery <strong>of</strong><br />
the area are used for growing and storing<br />
many foodstuffs, while the central<br />
area is used to prepare the food<br />
for serving.<br />
Orcus has his agents gather food<br />
from all <strong>of</strong> the planes that <strong>of</strong>fer anything<br />
even remotely tempting to the<br />
prince’s rather indiscriminating palate.<br />
Thus there will be a wide assortment<br />
<strong>of</strong> foods and beverages familiar<br />
75<br />
to the PCs —after all, the Prime plane<br />
has the most varied and highest quality<br />
food in the multiverse.<br />
All <strong>of</strong> these rooms are tended by<br />
manes and dretch—the true dregs <strong>of</strong><br />
demonic society. <strong>The</strong>se hapless creatures<br />
function as mindless slaves to<br />
grow and prepare the food for their<br />
prince.<br />
If the PCs intrude into these areas,<br />
the slaves will ignore them, certain<br />
that they are simply additional tormentors,<br />
spies, or informants sent by<br />
their hated master. If the characters<br />
attack, the slaves will panic and flee,<br />
creating a fuss that will draw the<br />
Princely Guard from area 22.<br />
<strong>The</strong> following areas surround the<br />
central kitchens:<br />
Fruits—this area includes small<br />
groves <strong>of</strong> fruit trees and gardens <strong>of</strong><br />
rich loam, as well as vinyards. Every<br />
variety <strong>of</strong> fruit grown in the Forgotten<br />
Realms can be found here, and those<br />
are only a small percentage <strong>of</strong> the<br />
total number <strong>of</strong> varieties.<br />
Stockyards—these huge pens store<br />
every variety <strong>of</strong> animal ever to tempt a<br />
carnivorous tooth. Orcus keeps a<br />
dozen demons busy at all times traveling<br />
throughout the planes to bring<br />
back huge amounts <strong>of</strong> grain and other<br />
fodder for these creatures.<br />
Grainyards—huge fields <strong>of</strong> grain<br />
stretch into the distance in this area.<br />
Wheat, barley, and corn are a few <strong>of</strong><br />
the most obvious varieties. A pleasant,<br />
sunny warmth seems to radiate<br />
from the high, domed ceiling.<br />
Breweries—the smell is the first<br />
clue to the function <strong>of</strong> these chambers.<br />
Huge vats, in warm and cool<br />
rooms, store beer, ales, and meads <strong>of</strong><br />
a hundred varieties. Smaller sections<br />
<strong>of</strong> this area contain distilleries.<br />
<strong>The</strong> kitchens contain ovens, fireplaces,<br />
fryers, boilers, iceboxes, and<br />
every other accoutrement <strong>of</strong> culinary<br />
accomplishment. In the center <strong>of</strong> the<br />
whole place is a vast dumbwaiter.