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H4 The Throne of Bloodstone.pdf - Free

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additional slaves to supplement the<br />

thousands he has toiling below<br />

ground, ever excavating his realm to<br />

greater depths.<br />

Some <strong>of</strong> the Less Fashionable Suburbs<br />

<strong>The</strong> cities shown on the map fade<br />

into the distance beyond the fortress.<br />

Though there is no real compelling<br />

reason for the PCs to investigate<br />

them, who knows what the players<br />

will decide to do? <strong>The</strong>n again, you<br />

may wish to use these locations as settings<br />

for further adventures. (Perhaps<br />

a mission to find out why those characters<br />

in that <strong>H4</strong> module never came<br />

back?)<br />

Again, you will have to flesh out<br />

the details <strong>of</strong> these cities. Each is<br />

ruled by a demon lord <strong>of</strong> great<br />

power—although Glyphimhor is perhaps<br />

the most powerful.<br />

14. City <strong>of</strong> Straight Curves<br />

<strong>The</strong> appearance <strong>of</strong> this city is tremendously<br />

deceptive. Where avenues<br />

and buildings seem to be straight,<br />

everything actually twists around.<br />

Travel in a line will nearly always<br />

bring the character back to his point<br />

<strong>of</strong> origin. In addition, the distortion<br />

changes constantly, so a path that<br />

works one way will not return to the<br />

starting point if travel is reversed.<br />

This city is ruled by a powerful lich<br />

with a bodyguard <strong>of</strong> death knights.<br />

15. <strong>The</strong> Bucking City<br />

<strong>The</strong> ground beneath this city is<br />

constantly in motion, bucking up and<br />

down or twisting from side to side.<br />

<strong>The</strong> streets flow along, and the buildings<br />

seem to ride them, <strong>of</strong>ten disappearing<br />

into the ground while other<br />

buildings rise up in other parts <strong>of</strong> the<br />

city.<br />

This city is ruled by a succubus <strong>of</strong><br />

great power—reputed to be queen <strong>of</strong><br />

all succubi.<br />

16. Strobe City<br />

This city resembles Orcusgate in<br />

many respects. However, its sky flashes<br />

alternately with white light and<br />

pitch darkness, changing once per<br />

segment. <strong>The</strong> effect is visible from far<br />

away.<br />

<strong>The</strong> city is ruled by a council <strong>of</strong><br />

nabassu, all <strong>of</strong> whom are quite mad.<br />

17 & 18. Cities <strong>of</strong> Fire and Ice<br />

<strong>The</strong>se parallel cities are ruled by<br />

Type VI demons who are dedicated<br />

rivals <strong>of</strong> each other. <strong>The</strong> architecture<br />

<strong>of</strong> the cities is virtually identical, but<br />

in one, the buildings, walls, and<br />

ground are constantly aflame, while<br />

the streets are made <strong>of</strong> flowing lava.<br />

In the other, glaciers form the avenues,<br />

and all other surfaces are covered<br />

with coats <strong>of</strong> ice.<br />

19. <strong>The</strong> Fourth Maze<br />

Use the procedure detailed under<br />

area 2, the First Maze, to determine<br />

what the PCs encounter here.<br />

20. <strong>The</strong> Fifth Maze<br />

See area 19.<br />

21. <strong>The</strong> Kitchens <strong>of</strong> Orcus<br />

<strong>The</strong> vast chambers are used to prepare<br />

the meals for the Prince <strong>of</strong> the<br />

Undead—gluttony being one <strong>of</strong><br />

Orcus’s most highly developed vices.<br />

<strong>The</strong> rooms around the periphery <strong>of</strong><br />

the area are used for growing and storing<br />

many foodstuffs, while the central<br />

area is used to prepare the food<br />

for serving.<br />

Orcus has his agents gather food<br />

from all <strong>of</strong> the planes that <strong>of</strong>fer anything<br />

even remotely tempting to the<br />

prince’s rather indiscriminating palate.<br />

Thus there will be a wide assortment<br />

<strong>of</strong> foods and beverages familiar<br />

75<br />

to the PCs —after all, the Prime plane<br />

has the most varied and highest quality<br />

food in the multiverse.<br />

All <strong>of</strong> these rooms are tended by<br />

manes and dretch—the true dregs <strong>of</strong><br />

demonic society. <strong>The</strong>se hapless creatures<br />

function as mindless slaves to<br />

grow and prepare the food for their<br />

prince.<br />

If the PCs intrude into these areas,<br />

the slaves will ignore them, certain<br />

that they are simply additional tormentors,<br />

spies, or informants sent by<br />

their hated master. If the characters<br />

attack, the slaves will panic and flee,<br />

creating a fuss that will draw the<br />

Princely Guard from area 22.<br />

<strong>The</strong> following areas surround the<br />

central kitchens:<br />

Fruits—this area includes small<br />

groves <strong>of</strong> fruit trees and gardens <strong>of</strong><br />

rich loam, as well as vinyards. Every<br />

variety <strong>of</strong> fruit grown in the Forgotten<br />

Realms can be found here, and those<br />

are only a small percentage <strong>of</strong> the<br />

total number <strong>of</strong> varieties.<br />

Stockyards—these huge pens store<br />

every variety <strong>of</strong> animal ever to tempt a<br />

carnivorous tooth. Orcus keeps a<br />

dozen demons busy at all times traveling<br />

throughout the planes to bring<br />

back huge amounts <strong>of</strong> grain and other<br />

fodder for these creatures.<br />

Grainyards—huge fields <strong>of</strong> grain<br />

stretch into the distance in this area.<br />

Wheat, barley, and corn are a few <strong>of</strong><br />

the most obvious varieties. A pleasant,<br />

sunny warmth seems to radiate<br />

from the high, domed ceiling.<br />

Breweries—the smell is the first<br />

clue to the function <strong>of</strong> these chambers.<br />

Huge vats, in warm and cool<br />

rooms, store beer, ales, and meads <strong>of</strong><br />

a hundred varieties. Smaller sections<br />

<strong>of</strong> this area contain distilleries.<br />

<strong>The</strong> kitchens contain ovens, fireplaces,<br />

fryers, boilers, iceboxes, and<br />

every other accoutrement <strong>of</strong> culinary<br />

accomplishment. In the center <strong>of</strong> the<br />

whole place is a vast dumbwaiter.

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