H4 The Throne of Bloodstone.pdf - Free
H4 The Throne of Bloodstone.pdf - Free
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CHAPTER 4: THE ABYSSIAN FORTRESS<br />
<strong>The</strong> climax (but not the conclusion!)<br />
<strong>of</strong> the PCs’ adventure will occur in the<br />
castle <strong>of</strong> Orcus, deep in the Abyss.<br />
Here they will be challenged by<br />
adversaries far more mighty than the<br />
mortal foes who faced them in their<br />
own world. Stealth will be <strong>of</strong> prime<br />
importance, and conservation <strong>of</strong><br />
magical power can make the difference<br />
between success and failure.<br />
<strong>The</strong>ir goal here is to find and steal<br />
the Wand <strong>of</strong> Orcus — the most treasured<br />
possession <strong>of</strong> the Prince <strong>of</strong> the<br />
Undead, Orcus himself. <strong>The</strong>y can<br />
accomplish this through stealth, if<br />
they are skillful, careful, and lucky, or<br />
they can try to accomplish it by force.<br />
<strong>The</strong> latter case will probably prove<br />
disastrous for all but the most capable<br />
<strong>of</strong> parties—and even those will no<br />
doubt suffer some losses in the process.<br />
If the PCs chance to meet up with<br />
the Prince <strong>of</strong> the Undead himself,<br />
they will find—regardless <strong>of</strong> their<br />
level—that they have a true fight for<br />
survival on their hands. And even if<br />
they manage, by force or by trickery,<br />
to get hold <strong>of</strong> the Wand <strong>of</strong> Orcus,<br />
their troubles will not be over. In fact,<br />
as they become the targets <strong>of</strong> a chase<br />
that spans many <strong>of</strong> the Outer Planes,<br />
they might conclude that their troubles<br />
are only beginning!<br />
Magic Resistance<br />
in the Fortress<br />
<strong>The</strong> citadel in the Abyss represents<br />
the focal point <strong>of</strong> Orcus’s power. As<br />
such, there are many magical effects<br />
that apply here and nowhere else in<br />
the known planes. Most <strong>of</strong> these are<br />
explained in text as they become necessary.<br />
However, one effect <strong>of</strong> this concentration<br />
<strong>of</strong> power is that the powers <strong>of</strong><br />
many <strong>of</strong> the demon prince’s demonic<br />
subjects are enhanced. Most signifi-<br />
cant <strong>of</strong> these is probably magic resistance.<br />
Although the percentage chances<br />
<strong>of</strong> magic resistance given for most<br />
demons encountered here are not<br />
increased from those listed in the<br />
monster tomes, the magic resistance<br />
acts differently in the fortress <strong>of</strong> Orcus<br />
and in the cities around the periphery<br />
<strong>of</strong> the fortress.<br />
This is because the magic resistance<br />
applies across the board — it is not<br />
modified for the level <strong>of</strong> the PC spellcaster!<br />
A demon with an MR <strong>of</strong> 75%<br />
has a 75% chance to avoid a specific<br />
magical effect. This remains constant,<br />
whether the attacking PC is a<br />
17th-level spellcaster, or a 95th-level<br />
spellcaster. Of course, this means that<br />
these demons are actually weaker<br />
against low-level attackers who have<br />
somehow made their way to the heart<br />
<strong>of</strong> the Abyss, but Orcus is willing to<br />
take that chance!<br />
I. Approaching<br />
the Fortress<br />
<strong>The</strong> chaotic terrain <strong>of</strong> the Abyss<br />
provides many glimpses <strong>of</strong> the looming<br />
bulk <strong>of</strong> the castle. All <strong>of</strong> these distant<br />
views will show the fortress in a<br />
different light—sometimes jagged<br />
and black, at other times rounded<br />
and crimson, while still other vantage<br />
points can cause it to look like a collection<br />
<strong>of</strong> odd angles, cast in a dirty<br />
white color.<br />
As the party reaches the last rise<br />
before the castle, however, the PCs<br />
will get a good look at it. Here you<br />
can show them the large map <strong>of</strong> the<br />
fortress—or at least, a censored version<br />
tailored for the players’ impressionable<br />
eyes.<br />
Remove pages 93-96 from the<br />
module and place the pages over the<br />
central part <strong>of</strong> the map, as indicated.<br />
<strong>The</strong> pages line up with the area on the<br />
57<br />
large map, thus preventing the players<br />
from seeing the part <strong>of</strong> the fortress<br />
that is inside the walls.<br />
<strong>The</strong> PCs can observe the castle from<br />
the jagged and rocky ridge line <strong>of</strong> a<br />
barren crest. <strong>The</strong>re are many<br />
upthrusting crags and sharp-cornered<br />
boulders scattered along the ridge to<br />
provide good cover.<br />
<strong>The</strong> slope before them is steep.<br />
Although it, too, is covered with broken<br />
rock and crooked ravines, several<br />
routes appear to <strong>of</strong>fer relatively<br />
smooth pathways to the bridge. This<br />
bridge is about a mile away from the<br />
top <strong>of</strong> the ridge, although—because<br />
<strong>of</strong> the distortion in distance that<br />
occurs around the castle—the bridge<br />
sometimes appears to be as much as<br />
10 miles away, and at other times<br />
seems no more than 200 yards downhill.<br />
Give the players some time to look<br />
at the map. <strong>The</strong>y can make notes<br />
(assuming that the PCs have some<br />
mapping or writing equipment, <strong>of</strong><br />
course), and ask for a few additional<br />
details about the areas. Give them a<br />
limited time, however, before having<br />
them encounter Fyrillicus, the Abyssian<br />
Dragon. (See the NPC capsule<br />
on page 58)<br />
If the average level <strong>of</strong> the PCs is<br />
very high (75 or above), they should<br />
get no more than a minute to look at<br />
the map. Player Characters under<br />
25th level can have as much as 8 or 10<br />
minutes. Give your party an appropriate<br />
amount <strong>of</strong> time, considering<br />
the number <strong>of</strong> PCs, magical items<br />
owned by the group, and so on. (<strong>The</strong><br />
amount <strong>of</strong> study you give them with<br />
the map can be important toward<br />
their success with the mission.)