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H4 The Throne of Bloodstone.pdf - Free

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CHAPTER 4: THE ABYSSIAN FORTRESS<br />

<strong>The</strong> climax (but not the conclusion!)<br />

<strong>of</strong> the PCs’ adventure will occur in the<br />

castle <strong>of</strong> Orcus, deep in the Abyss.<br />

Here they will be challenged by<br />

adversaries far more mighty than the<br />

mortal foes who faced them in their<br />

own world. Stealth will be <strong>of</strong> prime<br />

importance, and conservation <strong>of</strong><br />

magical power can make the difference<br />

between success and failure.<br />

<strong>The</strong>ir goal here is to find and steal<br />

the Wand <strong>of</strong> Orcus — the most treasured<br />

possession <strong>of</strong> the Prince <strong>of</strong> the<br />

Undead, Orcus himself. <strong>The</strong>y can<br />

accomplish this through stealth, if<br />

they are skillful, careful, and lucky, or<br />

they can try to accomplish it by force.<br />

<strong>The</strong> latter case will probably prove<br />

disastrous for all but the most capable<br />

<strong>of</strong> parties—and even those will no<br />

doubt suffer some losses in the process.<br />

If the PCs chance to meet up with<br />

the Prince <strong>of</strong> the Undead himself,<br />

they will find—regardless <strong>of</strong> their<br />

level—that they have a true fight for<br />

survival on their hands. And even if<br />

they manage, by force or by trickery,<br />

to get hold <strong>of</strong> the Wand <strong>of</strong> Orcus,<br />

their troubles will not be over. In fact,<br />

as they become the targets <strong>of</strong> a chase<br />

that spans many <strong>of</strong> the Outer Planes,<br />

they might conclude that their troubles<br />

are only beginning!<br />

Magic Resistance<br />

in the Fortress<br />

<strong>The</strong> citadel in the Abyss represents<br />

the focal point <strong>of</strong> Orcus’s power. As<br />

such, there are many magical effects<br />

that apply here and nowhere else in<br />

the known planes. Most <strong>of</strong> these are<br />

explained in text as they become necessary.<br />

However, one effect <strong>of</strong> this concentration<br />

<strong>of</strong> power is that the powers <strong>of</strong><br />

many <strong>of</strong> the demon prince’s demonic<br />

subjects are enhanced. Most signifi-<br />

cant <strong>of</strong> these is probably magic resistance.<br />

Although the percentage chances<br />

<strong>of</strong> magic resistance given for most<br />

demons encountered here are not<br />

increased from those listed in the<br />

monster tomes, the magic resistance<br />

acts differently in the fortress <strong>of</strong> Orcus<br />

and in the cities around the periphery<br />

<strong>of</strong> the fortress.<br />

This is because the magic resistance<br />

applies across the board — it is not<br />

modified for the level <strong>of</strong> the PC spellcaster!<br />

A demon with an MR <strong>of</strong> 75%<br />

has a 75% chance to avoid a specific<br />

magical effect. This remains constant,<br />

whether the attacking PC is a<br />

17th-level spellcaster, or a 95th-level<br />

spellcaster. Of course, this means that<br />

these demons are actually weaker<br />

against low-level attackers who have<br />

somehow made their way to the heart<br />

<strong>of</strong> the Abyss, but Orcus is willing to<br />

take that chance!<br />

I. Approaching<br />

the Fortress<br />

<strong>The</strong> chaotic terrain <strong>of</strong> the Abyss<br />

provides many glimpses <strong>of</strong> the looming<br />

bulk <strong>of</strong> the castle. All <strong>of</strong> these distant<br />

views will show the fortress in a<br />

different light—sometimes jagged<br />

and black, at other times rounded<br />

and crimson, while still other vantage<br />

points can cause it to look like a collection<br />

<strong>of</strong> odd angles, cast in a dirty<br />

white color.<br />

As the party reaches the last rise<br />

before the castle, however, the PCs<br />

will get a good look at it. Here you<br />

can show them the large map <strong>of</strong> the<br />

fortress—or at least, a censored version<br />

tailored for the players’ impressionable<br />

eyes.<br />

Remove pages 93-96 from the<br />

module and place the pages over the<br />

central part <strong>of</strong> the map, as indicated.<br />

<strong>The</strong> pages line up with the area on the<br />

57<br />

large map, thus preventing the players<br />

from seeing the part <strong>of</strong> the fortress<br />

that is inside the walls.<br />

<strong>The</strong> PCs can observe the castle from<br />

the jagged and rocky ridge line <strong>of</strong> a<br />

barren crest. <strong>The</strong>re are many<br />

upthrusting crags and sharp-cornered<br />

boulders scattered along the ridge to<br />

provide good cover.<br />

<strong>The</strong> slope before them is steep.<br />

Although it, too, is covered with broken<br />

rock and crooked ravines, several<br />

routes appear to <strong>of</strong>fer relatively<br />

smooth pathways to the bridge. This<br />

bridge is about a mile away from the<br />

top <strong>of</strong> the ridge, although—because<br />

<strong>of</strong> the distortion in distance that<br />

occurs around the castle—the bridge<br />

sometimes appears to be as much as<br />

10 miles away, and at other times<br />

seems no more than 200 yards downhill.<br />

Give the players some time to look<br />

at the map. <strong>The</strong>y can make notes<br />

(assuming that the PCs have some<br />

mapping or writing equipment, <strong>of</strong><br />

course), and ask for a few additional<br />

details about the areas. Give them a<br />

limited time, however, before having<br />

them encounter Fyrillicus, the Abyssian<br />

Dragon. (See the NPC capsule<br />

on page 58)<br />

If the average level <strong>of</strong> the PCs is<br />

very high (75 or above), they should<br />

get no more than a minute to look at<br />

the map. Player Characters under<br />

25th level can have as much as 8 or 10<br />

minutes. Give your party an appropriate<br />

amount <strong>of</strong> time, considering<br />

the number <strong>of</strong> PCs, magical items<br />

owned by the group, and so on. (<strong>The</strong><br />

amount <strong>of</strong> study you give them with<br />

the map can be important toward<br />

their success with the mission.)

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