H4 The Throne of Bloodstone.pdf - Free
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edy <strong>of</strong> his wife’s death in childbirth.<br />
He had counseled that his people give<br />
tribute to the bandits—anything,<br />
just to keep surviving. But slavery was<br />
worse than death, and so he resolved<br />
to fight back, even at the risk <strong>of</strong> losing<br />
all.<br />
He needed help—powerful help,<br />
but where could he turn? <strong>The</strong>re was<br />
no treasure with which to buy mercenaries.<br />
He could only beg. Garlen<br />
and Garvin, two cousins, were sent<br />
south just before the fall harvest to<br />
seek the aid <strong>of</strong> powerful adventurers<br />
who might save his people.<br />
<strong>The</strong> Adventure <strong>of</strong><br />
<strong>Bloodstone</strong> Pass<br />
In H1, <strong>Bloodstone</strong> Pass, Garlen<br />
and Garvin approached a party <strong>of</strong><br />
adventurers in the town <strong>of</strong> Valls, capitol<br />
<strong>of</strong> the Duchy <strong>of</strong> Arcata. Although<br />
they could only afford to <strong>of</strong>fer a fee <strong>of</strong><br />
five silver pieces per day, the adventurers<br />
agreed to help.<br />
Operating under a cloak <strong>of</strong> secrecy<br />
and aided by the powerful magic <strong>of</strong><br />
the seven heroes, the village prepared<br />
for battle. First, a party <strong>of</strong> tribute collectors<br />
was ambushed and wiped out.<br />
<strong>The</strong> villagers, long used to defeat,<br />
were elated. <strong>The</strong>n came a battle on<br />
the open field, and a punitive expedition<br />
by the bandit army was defeated!<br />
But then came a night <strong>of</strong> horror,<br />
when a Priest <strong>of</strong> Orcus conjured the<br />
dead <strong>of</strong> the <strong>Bloodstone</strong> graveyard to<br />
unholy life, and corpses shambled the<br />
streets. A simultaneous sneak attack<br />
by enemy cavalry resulted in much <strong>of</strong><br />
the village being burned. <strong>The</strong> people<br />
<strong>of</strong> <strong>Bloodstone</strong> were sore afraid, but<br />
resolved that death was preferable to<br />
subjugation and slavery. Thus it was<br />
that the first clue <strong>of</strong> the presence <strong>of</strong><br />
the Prince <strong>of</strong> the Undead came to<br />
light.<br />
<strong>The</strong>n came the final battle, as the<br />
Grandfather <strong>of</strong> Assassins himself took<br />
the field. <strong>The</strong> aged, the women, and<br />
the children took up arms, and all the<br />
enemy’s might could not sway them.<br />
<strong>The</strong> bandit army was broken, and the<br />
Grandfather <strong>of</strong> Assassins retreated by<br />
magic to his mountain fastness.<br />
<strong>The</strong> beautiful daughter and heiress<br />
<strong>of</strong> Baron Tranth, Lady Christine, fell<br />
in love with one <strong>of</strong> the adventurers, a<br />
brave paladin, and they planned to<br />
wed. It seemed that with the powerful<br />
patronage <strong>of</strong> these adventurers,<br />
the Barony <strong>of</strong> <strong>Bloodstone</strong> might have<br />
a bright future.<br />
Yet even in the moment <strong>of</strong> victory,<br />
the Baron realized that very soon winter<br />
would set in. Even now, the cold<br />
northern winds were bringing the<br />
first frost to the valley. . . .<br />
<strong>The</strong> Mines <strong>of</strong> <strong>Bloodstone</strong><br />
In H2, <strong>The</strong> Mines <strong>of</strong> <strong>Bloodstone</strong>,<br />
an early winter set in and the villagers<br />
began to fear a repeat <strong>of</strong> the Wolf<br />
Winter. <strong>The</strong> military success <strong>of</strong> the<br />
past few months had not solved all<br />
the problems <strong>of</strong> <strong>Bloodstone</strong>, and the<br />
adventurers were once again called to<br />
action. But as they began to investigate<br />
the food situation, a new night<br />
<strong>of</strong> horror descended on the village. At<br />
a home near the Abbey <strong>of</strong> St. Sollars,<br />
a peasant family had been foully massacred<br />
by worgs, and there was evidence<br />
<strong>of</strong> vampirism. And painted on<br />
a wall in the blood <strong>of</strong> the victims was a<br />
goat’s head—sigil <strong>of</strong> Orcus, Prince <strong>of</strong><br />
the Undead.<br />
All signs in the investigation pointed<br />
to the long-closed bloodstone<br />
mines, and it was there that the<br />
adventurers traveled. <strong>The</strong> abandoned<br />
mine shafts were redolent with evil; at<br />
the bottom, demons and succubi<br />
eagerly awaited new victims.<br />
On defeating the demons and succubi,<br />
the heroes rescued two<br />
svirfneblin gnomes, who revealed the<br />
existence <strong>of</strong> a huge cavern city <strong>of</strong><br />
duergar far beneath the mines. Once,<br />
the gnomes said, the city had been<br />
4<br />
occupied by the svirfneblin, while the<br />
duergar led mean and squalid lives<br />
outside the cavern network. Over<br />
many years, the duergar had preyed<br />
on the deep gnomes, but never<br />
achieved military victory.<br />
But one night a lone duergar crept<br />
into the gnome city to steal food and<br />
perhaps murder a few gnomes.<br />
Sneaking through an infrequently<br />
used tunnel, he found an open mine<br />
shaft. Curious, he crawled inside, and<br />
found there a pool <strong>of</strong> mercury, glistening<br />
coldly. He felt a calling from<br />
it, a sense <strong>of</strong> implacable evil that<br />
thrilled him. He stretched out his<br />
hand, touched the mercury, and was<br />
instantly transformed into a figure <strong>of</strong><br />
transcendent horror—an avatar <strong>of</strong><br />
Orcus, Prince <strong>of</strong> the Undead.<br />
<strong>The</strong> spirit <strong>of</strong> Orcus ravaged the city<br />
<strong>of</strong> the svirfneblin, driving them from<br />
their homes and destroying their civilization<br />
in a single night <strong>of</strong> horror.<br />
<strong>The</strong> horror then stalked the mine<br />
shafts near the surface to bring<br />
death—and worse—to those who<br />
worked there. <strong>The</strong>n the avatar dissipated,<br />
leaving the strange pool <strong>of</strong><br />
mercury gleaming with its eerie blue<br />
light.<br />
<strong>The</strong> duergar were quick to exploit<br />
the destruction <strong>of</strong> the svirfneblin,<br />
and took the city for their own. Clerics<br />
<strong>of</strong> the duergar found the glowing<br />
pool, and learned its awful secret: it<br />
was a gate to the lower planes <strong>of</strong> the<br />
Abyss, and through it Orcus would<br />
one day be able to enter the Prime<br />
Material plane and claim it for his<br />
own.<br />
<strong>The</strong> duergar built a huge Temple <strong>of</strong><br />
Orcus with the pool <strong>of</strong> mercury at its<br />
center. Guards, wards, and fiendish<br />
traps were set about it to keep anyone<br />
from penetrating its secrets. <strong>The</strong><br />
svirfneblin, shattered remnants <strong>of</strong><br />
their former glory, lurked in small<br />
caves outside the city, hoping one day<br />
to return.