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H4 The Throne of Bloodstone.pdf - Free

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edy <strong>of</strong> his wife’s death in childbirth.<br />

He had counseled that his people give<br />

tribute to the bandits—anything,<br />

just to keep surviving. But slavery was<br />

worse than death, and so he resolved<br />

to fight back, even at the risk <strong>of</strong> losing<br />

all.<br />

He needed help—powerful help,<br />

but where could he turn? <strong>The</strong>re was<br />

no treasure with which to buy mercenaries.<br />

He could only beg. Garlen<br />

and Garvin, two cousins, were sent<br />

south just before the fall harvest to<br />

seek the aid <strong>of</strong> powerful adventurers<br />

who might save his people.<br />

<strong>The</strong> Adventure <strong>of</strong><br />

<strong>Bloodstone</strong> Pass<br />

In H1, <strong>Bloodstone</strong> Pass, Garlen<br />

and Garvin approached a party <strong>of</strong><br />

adventurers in the town <strong>of</strong> Valls, capitol<br />

<strong>of</strong> the Duchy <strong>of</strong> Arcata. Although<br />

they could only afford to <strong>of</strong>fer a fee <strong>of</strong><br />

five silver pieces per day, the adventurers<br />

agreed to help.<br />

Operating under a cloak <strong>of</strong> secrecy<br />

and aided by the powerful magic <strong>of</strong><br />

the seven heroes, the village prepared<br />

for battle. First, a party <strong>of</strong> tribute collectors<br />

was ambushed and wiped out.<br />

<strong>The</strong> villagers, long used to defeat,<br />

were elated. <strong>The</strong>n came a battle on<br />

the open field, and a punitive expedition<br />

by the bandit army was defeated!<br />

But then came a night <strong>of</strong> horror,<br />

when a Priest <strong>of</strong> Orcus conjured the<br />

dead <strong>of</strong> the <strong>Bloodstone</strong> graveyard to<br />

unholy life, and corpses shambled the<br />

streets. A simultaneous sneak attack<br />

by enemy cavalry resulted in much <strong>of</strong><br />

the village being burned. <strong>The</strong> people<br />

<strong>of</strong> <strong>Bloodstone</strong> were sore afraid, but<br />

resolved that death was preferable to<br />

subjugation and slavery. Thus it was<br />

that the first clue <strong>of</strong> the presence <strong>of</strong><br />

the Prince <strong>of</strong> the Undead came to<br />

light.<br />

<strong>The</strong>n came the final battle, as the<br />

Grandfather <strong>of</strong> Assassins himself took<br />

the field. <strong>The</strong> aged, the women, and<br />

the children took up arms, and all the<br />

enemy’s might could not sway them.<br />

<strong>The</strong> bandit army was broken, and the<br />

Grandfather <strong>of</strong> Assassins retreated by<br />

magic to his mountain fastness.<br />

<strong>The</strong> beautiful daughter and heiress<br />

<strong>of</strong> Baron Tranth, Lady Christine, fell<br />

in love with one <strong>of</strong> the adventurers, a<br />

brave paladin, and they planned to<br />

wed. It seemed that with the powerful<br />

patronage <strong>of</strong> these adventurers,<br />

the Barony <strong>of</strong> <strong>Bloodstone</strong> might have<br />

a bright future.<br />

Yet even in the moment <strong>of</strong> victory,<br />

the Baron realized that very soon winter<br />

would set in. Even now, the cold<br />

northern winds were bringing the<br />

first frost to the valley. . . .<br />

<strong>The</strong> Mines <strong>of</strong> <strong>Bloodstone</strong><br />

In H2, <strong>The</strong> Mines <strong>of</strong> <strong>Bloodstone</strong>,<br />

an early winter set in and the villagers<br />

began to fear a repeat <strong>of</strong> the Wolf<br />

Winter. <strong>The</strong> military success <strong>of</strong> the<br />

past few months had not solved all<br />

the problems <strong>of</strong> <strong>Bloodstone</strong>, and the<br />

adventurers were once again called to<br />

action. But as they began to investigate<br />

the food situation, a new night<br />

<strong>of</strong> horror descended on the village. At<br />

a home near the Abbey <strong>of</strong> St. Sollars,<br />

a peasant family had been foully massacred<br />

by worgs, and there was evidence<br />

<strong>of</strong> vampirism. And painted on<br />

a wall in the blood <strong>of</strong> the victims was a<br />

goat’s head—sigil <strong>of</strong> Orcus, Prince <strong>of</strong><br />

the Undead.<br />

All signs in the investigation pointed<br />

to the long-closed bloodstone<br />

mines, and it was there that the<br />

adventurers traveled. <strong>The</strong> abandoned<br />

mine shafts were redolent with evil; at<br />

the bottom, demons and succubi<br />

eagerly awaited new victims.<br />

On defeating the demons and succubi,<br />

the heroes rescued two<br />

svirfneblin gnomes, who revealed the<br />

existence <strong>of</strong> a huge cavern city <strong>of</strong><br />

duergar far beneath the mines. Once,<br />

the gnomes said, the city had been<br />

4<br />

occupied by the svirfneblin, while the<br />

duergar led mean and squalid lives<br />

outside the cavern network. Over<br />

many years, the duergar had preyed<br />

on the deep gnomes, but never<br />

achieved military victory.<br />

But one night a lone duergar crept<br />

into the gnome city to steal food and<br />

perhaps murder a few gnomes.<br />

Sneaking through an infrequently<br />

used tunnel, he found an open mine<br />

shaft. Curious, he crawled inside, and<br />

found there a pool <strong>of</strong> mercury, glistening<br />

coldly. He felt a calling from<br />

it, a sense <strong>of</strong> implacable evil that<br />

thrilled him. He stretched out his<br />

hand, touched the mercury, and was<br />

instantly transformed into a figure <strong>of</strong><br />

transcendent horror—an avatar <strong>of</strong><br />

Orcus, Prince <strong>of</strong> the Undead.<br />

<strong>The</strong> spirit <strong>of</strong> Orcus ravaged the city<br />

<strong>of</strong> the svirfneblin, driving them from<br />

their homes and destroying their civilization<br />

in a single night <strong>of</strong> horror.<br />

<strong>The</strong> horror then stalked the mine<br />

shafts near the surface to bring<br />

death—and worse—to those who<br />

worked there. <strong>The</strong>n the avatar dissipated,<br />

leaving the strange pool <strong>of</strong><br />

mercury gleaming with its eerie blue<br />

light.<br />

<strong>The</strong> duergar were quick to exploit<br />

the destruction <strong>of</strong> the svirfneblin,<br />

and took the city for their own. Clerics<br />

<strong>of</strong> the duergar found the glowing<br />

pool, and learned its awful secret: it<br />

was a gate to the lower planes <strong>of</strong> the<br />

Abyss, and through it Orcus would<br />

one day be able to enter the Prime<br />

Material plane and claim it for his<br />

own.<br />

<strong>The</strong> duergar built a huge Temple <strong>of</strong><br />

Orcus with the pool <strong>of</strong> mercury at its<br />

center. Guards, wards, and fiendish<br />

traps were set about it to keep anyone<br />

from penetrating its secrets. <strong>The</strong><br />

svirfneblin, shattered remnants <strong>of</strong><br />

their former glory, lurked in small<br />

caves outside the city, hoping one day<br />

to return.

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