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H4 The Throne of Bloodstone.pdf - Free

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67<br />

Maze 2:<br />

<strong>The</strong> Octagon Maze<br />

<strong>The</strong> PCs find themselves standing<br />

on the octagon marked “Start” when<br />

they step through the door into this<br />

maze. <strong>The</strong> door itself will not be visible<br />

behind them.<br />

<strong>The</strong>y see the field <strong>of</strong> octagons floating<br />

about in an odd sort <strong>of</strong> “outer<br />

space.” <strong>The</strong>re is nothing except a hazy<br />

grayness visible above, below, and to<br />

all sides <strong>of</strong> them. <strong>The</strong> octagons that<br />

are not connected to the main body<br />

are floating freely, drifting toward or<br />

away from the rest.<br />

<strong>The</strong> PCs can walk upon any octagon,<br />

and on any <strong>of</strong> the white spaces<br />

that have four octagons surrounding<br />

them. As long as they keep moving in<br />

a straight line, they will have no problems.<br />

However, all <strong>of</strong> the sides except<br />

those straight in front <strong>of</strong> the PCs are<br />

blocked by magical walls <strong>of</strong> force.<br />

If the PCs stop on an octagon (to<br />

talk, map, or whatever), roll 1d8. <strong>The</strong><br />

resulting number shows the only path<br />

<strong>of</strong>f <strong>of</strong> that octagon that is not blocked<br />

by a wall <strong>of</strong> force when the PCs start<br />

moving again. If the PCs stop on a<br />

white square, it quickly becomes<br />

unstable—shaking and shifting one<br />

round, and then falling away into<br />

space on the next round.<br />

<strong>The</strong> outer space around the maze is<br />

a limitless expanse. It has a breatheable<br />

atmosphere and normal gravity.<br />

Anyone who falls from one <strong>of</strong> the<br />

octagons will keep falling until some<br />

magical method is used to recover<br />

him, or until he starves, dies <strong>of</strong> thirst,<br />

or disappears from the campaign.

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