H4 The Throne of Bloodstone.pdf - Free
H4 The Throne of Bloodstone.pdf - Free
H4 The Throne of Bloodstone.pdf - Free
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<strong>The</strong> door swings silently inward,<br />
and a huge, black figure gestures<br />
politely for you to enter. <strong>The</strong> creature<br />
moves smoothly, but appears<br />
to made entirely <strong>of</strong> iron. It holds<br />
the door open, patiently waiting<br />
for your response.<br />
This is a huge iron golem, built to<br />
specifications far beyond the norm for<br />
its type, but trained for a very specific<br />
mission. Quite simply, it greets visitors<br />
to the castle <strong>of</strong> Orcus, escorting<br />
them through the anteroom into the<br />
corridor beyond. It does nothing else,<br />
unless one <strong>of</strong> the visitors acts rudely or<br />
<strong>of</strong>fensively. In this case, it attacks.<br />
Rude or <strong>of</strong>fensive acts include<br />
insults, whether directed at the<br />
golem, other PCs, or the fortress in<br />
general, as well as gestures such as<br />
spitting on the floor, or any spellcasting<br />
in the golem’s presence.<br />
Iron Golem, Supercharged: AC -<br />
3; MV 9”; HD 35; hp 160; #AT 1;<br />
Dmg 4d20; AL N; Size L (15’ Tall);<br />
XP Value 15,800; Specials: +3 or<br />
better weapon needed to hit,<br />
immune to magical attacks (except<br />
electrical, which slow it for three<br />
rounds), fire attacks repair 1 hp per<br />
point <strong>of</strong> fire damage indicated<br />
7. Scrying Room<br />
This vast chamber lies under a<br />
high, domed ceiling. <strong>The</strong> entire<br />
top <strong>of</strong> the room seems to be a giant<br />
mirror.<br />
Because <strong>of</strong> the curve <strong>of</strong> the walls,<br />
light is amplified so that even the<br />
few torches around the walls cast<br />
brilliant illumination throughout<br />
the chamber.<br />
A detect magic spell will reveal a<br />
strong magical aura to this room. No<br />
specifics can be determined, however.<br />
<strong>The</strong> room is actually an observation<br />
chamber so that Orcus can see all <strong>of</strong><br />
the guests that enter his fortress. <strong>The</strong><br />
scrying pool before his throne (area<br />
23) shows him whatever transpires in<br />
this room. Colorings in the scrying<br />
pool give the demon relative estimates<br />
<strong>of</strong> the strength (hit points) and<br />
magical potential <strong>of</strong> his foes.<br />
Based on this observation, he will<br />
assemble a team to meet the enemy<br />
(if the intruders are judged to be hostile)<br />
on his battle arena (area 12).<br />
8. Library<br />
This room contains many shelves <strong>of</strong><br />
scrolls and tomes, all assembled by<br />
the Prince <strong>of</strong> the Undead for the<br />
entertainment and education <strong>of</strong> his<br />
occasional literate guest. <strong>The</strong> books<br />
have one thing in common: all <strong>of</strong><br />
them deal with Orcus in some way or<br />
another—his conquests, his slaves,<br />
his history, his domain, etc. Unfortunately,<br />
there is little information <strong>of</strong><br />
any use here—it has all been doctored<br />
in such a fashion that Orcus is always<br />
portrayed in a very favorable light.<br />
9. Torture Chamber<br />
This chamber is like the room<br />
down the hall, in that its ceiling is a<br />
glittering mirror <strong>of</strong> polished silver.<br />
But it differs in the implements<br />
that arc placed throughout it.<br />
Many <strong>of</strong> these are recognizable<br />
as devices <strong>of</strong> torture: racks, chains,<br />
and wicked barbed tools. Fires<br />
glow in braziers; ugly stains are<br />
spattered all over the floor.<br />
This room is Orcus’s little<br />
funhouse. <strong>The</strong> mirrors allow him to<br />
observe whatever is happening here<br />
from his throne room—an activity<br />
that gives him considerable satisfac-<br />
tion. His favorite “entertainers” are<br />
powerful demons he has captured<br />
from other planes, or mortals who<br />
have attempted to invade his plane<br />
71<br />
and gotten captured in the process. It<br />
is possible that an unfortunate PC<br />
might find himself in the latter category,<br />
but this is left to the DM’s discretion<br />
(or lack there<strong>of</strong>).<br />
10. Teleportation Room<br />
This room looks like a big empty<br />
chamber. It radiates faintly <strong>of</strong> magic.<br />
A narrow hallway exits from the far<br />
wall, opposite the door. If any creature<br />
leaves the room through the far<br />
doorway (which leads into a dead-end<br />
hall) everything in the room and in<br />
that dead-end hall are teleported outside<br />
<strong>of</strong> the castle and moat. <strong>The</strong>y will<br />
suddenly find themselves standing<br />
before the bridge, looking up at the<br />
two skulls described in area 1.<br />
11. Passageway<br />
This empty room looks just like<br />
area 10. However, the passage from<br />
the far side actually leads to an exit.<br />
12. Battle Arena<br />
<strong>The</strong> narrow walkway out <strong>of</strong> the castle<br />
leads over the moat and out to a<br />
platform poised in the air, beyond the<br />
fortress proper. When the PCs reach<br />
the level <strong>of</strong> this platform, read the<br />
following description:<br />
<strong>The</strong> wide, smooth area before you<br />
is divided into a series <strong>of</strong> red and<br />
black squares. Each is about 20 feet<br />
on a side. On the side closest to the<br />
castle, a long, narrow bridge connects<br />
the platform to the fortress<br />
proper.<br />
A simple expedient prevents<br />
intruders from flying onto this platform,<br />
bypassing the ground-based<br />
defenses <strong>of</strong> his castle: the platform,<br />
and the two bridges connecting it to<br />
the rest <strong>of</strong> the fortress, does not come<br />
into existence until Orcus sees a worthy<br />
group <strong>of</strong> opponents pass through