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H4 The Throne of Bloodstone.pdf - Free

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than any dragon living on the Prime<br />

plane. He is the spawn <strong>of</strong> a long line<br />

<strong>of</strong> red dragons that Orcus has subdued<br />

and brought to the Abyss.<br />

<strong>The</strong>re, the Prince <strong>of</strong> the Undead has<br />

developed his line, certainly adjusting<br />

the natural breeding process with<br />

his demonic manipulations. <strong>The</strong><br />

result, to date, is the awesome creature<br />

that now patrols the land around<br />

his fortress.<br />

<strong>The</strong> dragon patrols primarily the<br />

barren wasteland in the area <strong>of</strong> the<br />

PCs’ most likely approach, since the<br />

other sides <strong>of</strong> the castle are protected<br />

by vast cities <strong>of</strong> chaotic evil.<br />

<strong>The</strong> problem with Fyrillicus is that,<br />

in the course <strong>of</strong> breeding his size,<br />

strength, and power to such an<br />

extreme, his intelligence suffered<br />

rather drastically. Although he is<br />

capable <strong>of</strong> learning the spells listed<br />

for him (by dint <strong>of</strong> no little tutoring)<br />

he will never win any scholarships.<br />

His approach to a problem is nearly<br />

always that <strong>of</strong> the frontal assault. He<br />

is savage, thorough, and cruel in combat.<br />

Thus far, his relative stupidity<br />

has not been a tremendous<br />

drawback—in fact, he has yet to meet<br />

an opponent who could really challenge<br />

him.<br />

<strong>The</strong> Encounter with Fyrillicus<br />

When the PCs have studied the<br />

castle for the appropriate amount <strong>of</strong><br />

time, the dragon will interrupt their<br />

contemplations with an attack. <strong>The</strong><br />

PCs will see him soaring, a mile or so<br />

away, and suddenly he will be right<br />

above them, diving into the attack.<br />

(This is caused by the distancedistorting<br />

space around the castle,<br />

not by any magical enhancement <strong>of</strong><br />

the dragon’s speed).<br />

Fyrillicus will know the location <strong>of</strong><br />

the PCs to within 20 feet, but he will<br />

not have any magical means <strong>of</strong> seeing<br />

them if they are camouflaged, poly-<br />

morphed, or otherwise concealed. He<br />

will be able to detect invisible, however,<br />

so that obvious tactic will not<br />

work.<br />

If he cannot see his victims, Fyrillicus<br />

will breathe in the general area <strong>of</strong><br />

the party, two rounds after he arrives<br />

overhead. <strong>The</strong>n, unless he has been<br />

badly wounded by the PCs, he will<br />

land and fight them in melee combat.<br />

(He prefers his killing “up close<br />

and personal.”)<br />

II. Movement Around<br />

the Fortress<br />

This is the heart <strong>of</strong> Orcus’s power.<br />

Thus it is subject to some very strange<br />

natural effects, as well as the wards<br />

and precautions wrought by the<br />

Prince <strong>of</strong> the Undead himself.<br />

Flying Above or<br />

Around the Castle<br />

<strong>The</strong> Prince <strong>of</strong> the Undead is a powerful<br />

and ruthless ruler, but he is not<br />

without his enemies—even among the<br />

other planes <strong>of</strong> the Abyss. Consequently,<br />

he has taken a number <strong>of</strong> precautions<br />

against intruders approaching<br />

and threatening his fortress.<br />

Orcus has forbidden any flying in<br />

the vicinity <strong>of</strong> his fortress. To enforce<br />

his will, he has posted numerous flying<br />

guards, entrusted with the simple<br />

task <strong>of</strong> destroying any creature with<br />

the audacity to ignore the prince’s<br />

order.<br />

<strong>The</strong>se flying patrols are posted at<br />

the various “Observation Towers”<br />

marked on the map. <strong>The</strong>se towers<br />

have the unique feature <strong>of</strong> blocking<br />

out most <strong>of</strong> the view, in order to<br />

enhance their single purpose.<br />

Any creature standing atop one <strong>of</strong><br />

the towers can see nothing that is<br />

attached to or in contact with the<br />

ground. However, it can see unerringly<br />

(as if benefiting from a true seeing<br />

59<br />

spell) anything in its field <strong>of</strong> vision<br />

that is not in contact with the ground.<br />

Great bounties are <strong>of</strong>fered by<br />

Orcus for those <strong>of</strong> his flying patrols<br />

that locate and destroy intruding flying<br />

creatures. However, a sense <strong>of</strong><br />

order has evolved among these Abyssian<br />

Air Patrols. <strong>The</strong> first <strong>of</strong> the<br />

groups to reach a flying intruder is<br />

allowed to attack and try to destroy<br />

the intruders, while other air patrols<br />

stand by. Only if the first group is<br />

vanquished can the second move in,<br />

and so on. Thus, flying intruders will<br />

face a constant battle against these air<br />

patrols. Although they will only have<br />

to face one group at a time, as soon as<br />

one group is destroyed, another is<br />

there to continue the attack.<br />

<strong>The</strong> air patrols will limit their<br />

attacks to the airspace over the moat<br />

or the fortress proper. <strong>The</strong>y will not<br />

bother creatures flying over the cities<br />

or the countryside around the castle.<br />

However, as soon as a group begins to<br />

fly over the moat, they will be<br />

attacked by one group <strong>of</strong> the air<br />

patrol. On the round following the<br />

slaying <strong>of</strong> the last member <strong>of</strong> that<br />

group, the intruders are attacked by<br />

another group.<br />

If all <strong>of</strong> the members <strong>of</strong> an intruding<br />

party land, they will have to finish<br />

the combat with any group <strong>of</strong> the air<br />

patrol that has already attacked them.<br />

However, they will face no further<br />

attacks by the air patrol unless a member<br />

<strong>of</strong> the intruding group again takes<br />

to the air. In this case, on the round<br />

following the character becoming airborne,<br />

the air patrol will attack again.<br />

<strong>The</strong> air patrols include the following<br />

types <strong>of</strong> creatures. Roll 1d6 to<br />

determine which group is encountered,<br />

and then determine the size <strong>of</strong><br />

the group.

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