23.03.2013 Views

H4 The Throne of Bloodstone.pdf - Free

H4 The Throne of Bloodstone.pdf - Free

H4 The Throne of Bloodstone.pdf - Free

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

PREGENERATED PLAYER CHARACTERS<br />

<strong>The</strong>se pregenerated player characters<br />

were used in the original playtest<br />

campaign <strong>of</strong> the <strong>Bloodstone</strong> Pass<br />

adventure series. <strong>The</strong>y are made<br />

available here for your use. If you<br />

have used these characters in previous<br />

modules in the “H” series, the characters<br />

have grown and changed<br />

according to your own campaign, and<br />

are not necessarily the same as presented<br />

herein. Although these characters<br />

are well suited for the<br />

adventure, nothing should stand in<br />

the way <strong>of</strong> using your own characters<br />

in this series. <strong>The</strong> various adventure<br />

roles (paladin hero who gets the girl,<br />

good-hearted drunken friar, ascetic<br />

monk, etc.) can be used as a guideline<br />

to shape a party <strong>of</strong> your own characters<br />

for the adventure.<br />

<strong>The</strong> characters are not provided<br />

with basic cash and nonmagical<br />

items. At 19th-level, assume that<br />

they can obtain virtually any nonmagical<br />

item with ease. It is also legitimate<br />

for you, as Dungeon Master, to<br />

provide scrolls, potions, and minor<br />

magical items to round out the characters<br />

as they embark on their adventure.<br />

In addition to these 16th-19thlevel<br />

characters, some pre-generated<br />

100th-level characters are provided<br />

for those <strong>of</strong> you who are looking for<br />

the ultimate in high-level challenges.<br />

Good luck! It’s not as easy as it looks.<br />

Very observant and rules-knowledgeable<br />

players have noticed that we<br />

made some mistakes in applying the<br />

weapons specialization system to the<br />

pre-generated characters in H2 and<br />

H3. Those were our (primarily Dobson’s)<br />

errors, not <strong>of</strong>ficial rules interpretations.<br />

<strong>The</strong> following should be<br />

correct.<br />

Sir Gareth<br />

Dragonsbane<br />

Baron <strong>of</strong> <strong>Bloodstone</strong><br />

19th-level Human Paladin (Cavalier)<br />

Lawful Good<br />

Strength 18/30<br />

Intelligence 13<br />

Wisdom 15<br />

Dexterity 15/26<br />

Constitution 17/12<br />

Charisma 18/15<br />

Armor Class: -4<br />

Movement Rate: 12”<br />

Command Bonus: +3<br />

Command Radius: 22”<br />

Base THAC0: 4 (#AT 3 with lance,<br />

long sword, or horseman’s flail)<br />

Attack Rating: 19<br />

Hit Points: 96<br />

SAVING THROWS: PPD 1, P/P 2,<br />

RSW 3, BW 2, Sp 4<br />

CLERICAL SPELL USE: 5 1st level, 4<br />

2d level, 3 3d level, 2 4th-level<br />

SPECIAL ABILITIES: All Paladin<br />

and Cavalier special abilities from<br />

Players Handbook and Unearthed<br />

Arcana. Sword gives 50% MR, dispel<br />

magic 5’ rad., dmg. +10 vs. Chaotic<br />

Evil.<br />

PROFICIENCIES: Weapon: Lance,<br />

long sword, horseman’s flail (weapons<br />

<strong>of</strong> choice), broad sword, short<br />

sword, horseman’s mace, javelin,<br />

two-handed sword, dagger, scimitar,<br />

bastard sword. Non-weapon: Animal<br />

noise, blind-fighting, direction<br />

sense, endurance, mountaineering,<br />

riding, rope use, swimming, sound<br />

analysis, boating<br />

HOLY SWORD: Crusader, a long<br />

sword +5 holy avenger, provides<br />

86<br />

50% MR in 5’ radius, dispel magic at<br />

17th level in a 5’ radius, +10 dmg.<br />

vs. CE opponents. If a Type III or<br />

more powerful demon is slain with<br />

Crusader, sword gains following special<br />

powers: heal 1/day, strength 1/<br />

day to fight evil opponents, charm<br />

person on contact 1/day (make attack<br />

roll for 0 damage to use this power).<br />

On an attack roll <strong>of</strong> a natural<br />

(unmodified) 20, will disintegrate a<br />

demon up to Type VI. Ego and Intelligence<br />

both 17. Telepathic with own-<br />

er. Commune with minor goddess St.<br />

Lalibela 1/week. Sword will howl in<br />

anguish if wielder runs from a<br />

demon. On second instance <strong>of</strong> cowardice<br />

in the face <strong>of</strong> a demon., sword<br />

instantly teleports away, never to<br />

return.<br />

OTHER MAGICAL ITEMS: Plate<br />

Mail +3, Shield +2, Silver Horn <strong>of</strong><br />

Valhalla.<br />

LANGUAGES: Common, LG, Elf,<br />

Dwarf, Halfling<br />

WARHORSE: Glendan, intelligent<br />

heavy warhorse (AC 5, HD 5+5, hp<br />

25, #AT 3, Dmg 1d8/1d8/1d3, MV<br />

18”).<br />

Sir Gareth has devoted his life to<br />

the service <strong>of</strong> Lawful Good. As a<br />

knight <strong>of</strong> the Order <strong>of</strong> the Golden<br />

Cup, he had a glorious adventuring<br />

career. In spite <strong>of</strong> tithing 50% <strong>of</strong> his<br />

treasure, he became a wealthy man<br />

and settled on a large estate. A Bri-<br />

gade Commander in the Vaasan War,<br />

he won his battles even though his<br />

side lost the war. His home in the<br />

north destroyed, his soldiers and fol-<br />

lowers dead or dispersed, and his<br />

wealth lost, he came to <strong>Bloodstone</strong><br />

Pass, where he fell in love with and<br />

married Lady Christine, daughter <strong>of</strong><br />

Baron Tranth <strong>of</strong> <strong>Bloodstone</strong>. At the<br />

wedding, Baron Tranth abdicated,

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!