H4 The Throne of Bloodstone.pdf - Free
H4 The Throne of Bloodstone.pdf - Free
H4 The Throne of Bloodstone.pdf - Free
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PREGENERATED PLAYER CHARACTERS<br />
<strong>The</strong>se pregenerated player characters<br />
were used in the original playtest<br />
campaign <strong>of</strong> the <strong>Bloodstone</strong> Pass<br />
adventure series. <strong>The</strong>y are made<br />
available here for your use. If you<br />
have used these characters in previous<br />
modules in the “H” series, the characters<br />
have grown and changed<br />
according to your own campaign, and<br />
are not necessarily the same as presented<br />
herein. Although these characters<br />
are well suited for the<br />
adventure, nothing should stand in<br />
the way <strong>of</strong> using your own characters<br />
in this series. <strong>The</strong> various adventure<br />
roles (paladin hero who gets the girl,<br />
good-hearted drunken friar, ascetic<br />
monk, etc.) can be used as a guideline<br />
to shape a party <strong>of</strong> your own characters<br />
for the adventure.<br />
<strong>The</strong> characters are not provided<br />
with basic cash and nonmagical<br />
items. At 19th-level, assume that<br />
they can obtain virtually any nonmagical<br />
item with ease. It is also legitimate<br />
for you, as Dungeon Master, to<br />
provide scrolls, potions, and minor<br />
magical items to round out the characters<br />
as they embark on their adventure.<br />
In addition to these 16th-19thlevel<br />
characters, some pre-generated<br />
100th-level characters are provided<br />
for those <strong>of</strong> you who are looking for<br />
the ultimate in high-level challenges.<br />
Good luck! It’s not as easy as it looks.<br />
Very observant and rules-knowledgeable<br />
players have noticed that we<br />
made some mistakes in applying the<br />
weapons specialization system to the<br />
pre-generated characters in H2 and<br />
H3. Those were our (primarily Dobson’s)<br />
errors, not <strong>of</strong>ficial rules interpretations.<br />
<strong>The</strong> following should be<br />
correct.<br />
Sir Gareth<br />
Dragonsbane<br />
Baron <strong>of</strong> <strong>Bloodstone</strong><br />
19th-level Human Paladin (Cavalier)<br />
Lawful Good<br />
Strength 18/30<br />
Intelligence 13<br />
Wisdom 15<br />
Dexterity 15/26<br />
Constitution 17/12<br />
Charisma 18/15<br />
Armor Class: -4<br />
Movement Rate: 12”<br />
Command Bonus: +3<br />
Command Radius: 22”<br />
Base THAC0: 4 (#AT 3 with lance,<br />
long sword, or horseman’s flail)<br />
Attack Rating: 19<br />
Hit Points: 96<br />
SAVING THROWS: PPD 1, P/P 2,<br />
RSW 3, BW 2, Sp 4<br />
CLERICAL SPELL USE: 5 1st level, 4<br />
2d level, 3 3d level, 2 4th-level<br />
SPECIAL ABILITIES: All Paladin<br />
and Cavalier special abilities from<br />
Players Handbook and Unearthed<br />
Arcana. Sword gives 50% MR, dispel<br />
magic 5’ rad., dmg. +10 vs. Chaotic<br />
Evil.<br />
PROFICIENCIES: Weapon: Lance,<br />
long sword, horseman’s flail (weapons<br />
<strong>of</strong> choice), broad sword, short<br />
sword, horseman’s mace, javelin,<br />
two-handed sword, dagger, scimitar,<br />
bastard sword. Non-weapon: Animal<br />
noise, blind-fighting, direction<br />
sense, endurance, mountaineering,<br />
riding, rope use, swimming, sound<br />
analysis, boating<br />
HOLY SWORD: Crusader, a long<br />
sword +5 holy avenger, provides<br />
86<br />
50% MR in 5’ radius, dispel magic at<br />
17th level in a 5’ radius, +10 dmg.<br />
vs. CE opponents. If a Type III or<br />
more powerful demon is slain with<br />
Crusader, sword gains following special<br />
powers: heal 1/day, strength 1/<br />
day to fight evil opponents, charm<br />
person on contact 1/day (make attack<br />
roll for 0 damage to use this power).<br />
On an attack roll <strong>of</strong> a natural<br />
(unmodified) 20, will disintegrate a<br />
demon up to Type VI. Ego and Intelligence<br />
both 17. Telepathic with own-<br />
er. Commune with minor goddess St.<br />
Lalibela 1/week. Sword will howl in<br />
anguish if wielder runs from a<br />
demon. On second instance <strong>of</strong> cowardice<br />
in the face <strong>of</strong> a demon., sword<br />
instantly teleports away, never to<br />
return.<br />
OTHER MAGICAL ITEMS: Plate<br />
Mail +3, Shield +2, Silver Horn <strong>of</strong><br />
Valhalla.<br />
LANGUAGES: Common, LG, Elf,<br />
Dwarf, Halfling<br />
WARHORSE: Glendan, intelligent<br />
heavy warhorse (AC 5, HD 5+5, hp<br />
25, #AT 3, Dmg 1d8/1d8/1d3, MV<br />
18”).<br />
Sir Gareth has devoted his life to<br />
the service <strong>of</strong> Lawful Good. As a<br />
knight <strong>of</strong> the Order <strong>of</strong> the Golden<br />
Cup, he had a glorious adventuring<br />
career. In spite <strong>of</strong> tithing 50% <strong>of</strong> his<br />
treasure, he became a wealthy man<br />
and settled on a large estate. A Bri-<br />
gade Commander in the Vaasan War,<br />
he won his battles even though his<br />
side lost the war. His home in the<br />
north destroyed, his soldiers and fol-<br />
lowers dead or dispersed, and his<br />
wealth lost, he came to <strong>Bloodstone</strong><br />
Pass, where he fell in love with and<br />
married Lady Christine, daughter <strong>of</strong><br />
Baron Tranth <strong>of</strong> <strong>Bloodstone</strong>. At the<br />
wedding, Baron Tranth abdicated,