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Intel HD Graphics DirectX Developer's Guide (Sandy Bridge)

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About <strong>Intel</strong>® <strong>HD</strong> <strong>Graphics</strong><br />

Table 3 Evolution of <strong>Intel</strong>® <strong>HD</strong> <strong>Graphics</strong><br />

2009 2010 2011<br />

<strong>Intel</strong>® GMA<br />

Series 4<br />

Chipset<br />

<strong>DirectX</strong>* 10 SM4,<br />

OpenGL* 2.0<br />

Mobile /<br />

Desktop†:<br />

21 / 32 GFLOPs<br />

<strong>Intel</strong>®<br />

microarchitecture<br />

code name<br />

Westmere - 1st<br />

Gen CPU<br />

Integration<br />

<strong>DirectX</strong>* 10, SM4,<br />

OpenGL* 2.1<br />

Mobile / Desktop:<br />

37 / 43 GFLOPs<br />

1.7x 3D performance<br />

increase<br />

†Single precision peak values with MAD instructions.<br />

Figure 1 <strong>Intel</strong>® <strong>HD</strong> <strong>Graphics</strong> Architecture Diagram<br />

<strong>Intel</strong>® microarchitecture code name <strong>Sandy</strong><br />

<strong>Bridge</strong> - 1st Gen CPU/<strong>Graphics</strong> single die<br />

<strong>DirectX</strong>* 10.1 SM4.1 , OpenGL* 3.0, <strong>DirectX</strong>* 11<br />

API on <strong>DirectX</strong>* 10 hardware<br />

Mobile / Desktop:<br />

~105-125 GFLOPs for <strong>Intel</strong>® <strong>HD</strong> <strong>Graphics</strong> 3000 &<br />

~55-65 GFLOPS for <strong>Intel</strong>® <strong>HD</strong> <strong>Graphics</strong> 2000<br />

<strong>Intel</strong>® <strong>HD</strong> <strong>Graphics</strong> 2000:<br />

≥1x with lower voltage<br />

requirements.<br />

<strong>Intel</strong>® <strong>HD</strong> <strong>Graphics</strong><br />

3000/3000+: 1.5-2.5x<br />

performance increase<br />

<strong>Intel</strong>® <strong>HD</strong> <strong>Graphics</strong> has been architected to support Microsoft <strong>DirectX</strong>* 10.1 and take<br />

advantage of a generalized unified shader model including support for Shader Model<br />

How to maximize graphics performance on <strong>Intel</strong>® Integrated <strong>Graphics</strong> 11

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