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Intel HD Graphics DirectX Developer's Guide (Sandy Bridge)

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Appendix: Enhancing <strong>Graphics</strong> Performance on <strong>Intel</strong>® Processor <strong>Graphics</strong> with <strong>Intel</strong>® GPA<br />

Figure 16 <strong>Intel</strong>® GPA System Analyzer after the Clear and Shader Change Applied<br />

Based on this new sampling from the <strong>Intel</strong>® GPA System Analyzer, the CPU load is<br />

relatively the same to previous sample sets and as evident in the game, frame rate<br />

was still low indicating that there is still a GPU bounded problem. Returning again to<br />

the <strong>Intel</strong>® GPA Frame Analyzer, it appears that two post-processing effects on the<br />

lava in the scene were consuming a good deal of resources for processor graphics. By<br />

disabling Bloom and Blur in the code that Demigod provided, the frame rate jumps up<br />

to 26 frames-per-second but a great deal of visual fidelity is lost which is not<br />

desirable.<br />

How to maximize graphics performance on <strong>Intel</strong>® Integrated <strong>Graphics</strong> 63

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