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Intel HD Graphics DirectX Developer's Guide (Sandy Bridge)

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<strong>Intel</strong>® <strong>HD</strong> <strong>Graphics</strong> <strong>DirectX</strong>* <strong>Developer's</strong> <strong>Guide</strong><br />

Turn off or reduce the resolution of the textures using the <strong>Intel</strong>® GPA Frame<br />

Analyzer 2x2 texture experiment. This should reduce the impact of memory latency<br />

significantly and help narrow down where the memory usage is coming from. The<br />

use of large textures tends to be a significant cause of memory bandwidth bounded<br />

scenarios.<br />

Temporarily short-circuit multi-pass rendering loops and rerun the test to check for<br />

performance improvements. Memory bandwidth can be a major constraint for<br />

processor graphics with multi-pass rendering.<br />

Using the <strong>Intel</strong>® GPA override, change the polygon vertex winding order from the<br />

default counter-clockwise or clockwise or vice-versa to the other. If the game is<br />

bandwidth limited, generally, this should not change the frame rate.<br />

44 Document Number: 321371-002US

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