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Intel HD Graphics DirectX Developer's Guide (Sandy Bridge)

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<strong>Intel</strong>® <strong>HD</strong> <strong>Graphics</strong> <strong>DirectX</strong>* <strong>Developer's</strong> <strong>Guide</strong><br />

SDK sample‟s Tiny mesh with the associated shader short-circuited.<br />

Be aware that a large numbers of small shaders could cause thrashing in memory,<br />

generating performance overhead.<br />

If texture size, format, or number of textures is suspected of causing excessive<br />

bandwidth overhead, utilize <strong>Intel</strong>® GPA Frame Analyzer to render the captured<br />

frame with a trivial shader/texture combination. In the figure below, the draw call<br />

for the “Tiny” mesh was rendered with a trivial 2x2 texture and a simple pixel<br />

shader along with the original and new duration of time taken to render this frame<br />

without altering a single line of code.<br />

42 Document Number: 321371-002US

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