05.08.2013 Views

Intel HD Graphics DirectX Developer's Guide (Sandy Bridge)

Intel HD Graphics DirectX Developer's Guide (Sandy Bridge)

Intel HD Graphics DirectX Developer's Guide (Sandy Bridge)

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

<strong>Intel</strong>® <strong>HD</strong> <strong>Graphics</strong> <strong>DirectX</strong>* <strong>Developer's</strong> <strong>Guide</strong><br />

purpose 50-element constant buffer shared among shaders. This allows the driver<br />

to optimize placement so that it incurs a low latency path.<br />

3.6 Advanced <strong>DirectX</strong>* 9 Capabilities<br />

Several advanced features beyond those required by the <strong>DirectX</strong>* 9 specifications are<br />

supported by the <strong>Intel</strong>® <strong>Graphics</strong> platforms. This section provides the details on<br />

some of them.<br />

Since these features are being added to the platform progressively, it is best to first<br />

confirm whether they are available on the specific <strong>Intel</strong> platform and then use them.<br />

These are capabilities not directly exposed by <strong>DirectX</strong>* 9 interfaces. Developers will<br />

have to use indirect methods to check for their availability. Code segments showing<br />

how to check for such features is given in this section. Working code is available<br />

separately with this document.<br />

3.6.1 FourCC and other surface and texture formats<br />

<strong>Intel</strong>® <strong>Graphics</strong> platforms support multiple surface-formats beyond those required by<br />

the <strong>DirectX</strong>* 9 specifications. These are listed in Table 8.<br />

22 Document Number: 321371-002US

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!