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Intel HD Graphics DirectX Developer's Guide (Sandy Bridge)

Intel HD Graphics DirectX Developer's Guide (Sandy Bridge)

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<strong>Intel</strong>® <strong>HD</strong> <strong>Graphics</strong> <strong>DirectX</strong>* <strong>Developer's</strong> <strong>Guide</strong><br />

3.3 Texture Sample and Pixel Operations<br />

Table 6 <strong>Intel</strong>® <strong>HD</strong> <strong>Graphics</strong> Texture Sampling and Pixel Specifications<br />

CPU Product See Error! Reference source not found.<br />

<strong>Graphics</strong> Architecture Desktop and Mobile (<strong>Intel</strong>® <strong>HD</strong> <strong>Graphics</strong> 2000 & 3000)<br />

Format Support<br />

Max # of Samplers<br />

Vertex Textures<br />

Max 2D/3D/Cube<br />

Textures<br />

Filtering Type Support<br />

Texture Compression<br />

Non Power of 2<br />

Textures<br />

Render to Texture<br />

Multi-Sample Render<br />

Multi-Target Render<br />

Alpha-Blend FP<br />

formats<br />

16/32-bit fixed point<br />

16/32-bit floating point operations<br />

Up to 16<br />

Yes<br />

8Kx8K/2Kx2K/8K<br />

BLF, TLF and Dynamic AF with up to 16 degrees of anisotropic<br />

filtering + <strong>DirectX</strong>* 10.1<br />

<strong>DirectX</strong>* 9: DXT1/3/5, ATI1, ATI2; <strong>DirectX</strong>* 10: BCx, <strong>DirectX</strong>*<br />

10.1<br />

Yes<br />

Yes, includes off-screen surface support<br />

MSAA 4X<br />

8<br />

FP16 and FP32 formats are supported. For a complete list, do a<br />

caps check on <strong>DirectX</strong>* 9 and on <strong>DirectX</strong>* 10, utilize the <strong>DirectX</strong>*<br />

CheckFormatSupport() call as format support may be added in<br />

future driver versions.<br />

18 Document Number: 321371-002US

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