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Intel HD Graphics DirectX Developer's Guide (Sandy Bridge)

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Figure 2 Test Scene For Analyzing System Performance<br />

<strong>Intel</strong>® <strong>HD</strong> <strong>Graphics</strong> <strong>DirectX</strong>* <strong>Developer's</strong> <strong>Guide</strong><br />

2.1.1 Initial Analysis Using <strong>Intel</strong>® GPA System<br />

Analyzer<br />

My first step in the analysis of Rise of Flight was to select a representative scene from<br />

the game. I chose a scene with average complexity where all the parts of the<br />

graphics pipeline, including the most graphically intensive, were involved (Figure ). In<br />

this example, the terrain/landscape, an aircraft, and three levels of detail (LODs) are<br />

visible: the forest, a river with reflections, and sky with clouds. To isolate the<br />

rendering routines' underlying frame rate, I conducted the analysis while the<br />

simulation engine was paused, which removed any effect of the simulation threads on<br />

the graphics threads.<br />

To analyze performance with <strong>Intel</strong>® GPA, I used a configuration of two PCs: the<br />

analysis machine for running the game used an <strong>Intel</strong>® Core 2 Duo CPU with an<br />

NVIDIA GeForce* 8800GTX graphics card and Microsoft Windows XP* as the operating<br />

46 Document Number: 321371-002US

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