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Intel HD Graphics DirectX Developer's Guide (Sandy Bridge)

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<strong>Intel</strong>® <strong>HD</strong> <strong>Graphics</strong> <strong>DirectX</strong>* <strong>Developer's</strong> <strong>Guide</strong><br />

2.2 <strong>Intel</strong>® <strong>HD</strong> <strong>Graphics</strong> Specifications<br />

Table 5 <strong>Intel</strong>® <strong>HD</strong> <strong>Graphics</strong> Feature Specifications<br />

<strong>Intel</strong>® <strong>Graphics</strong> Core <strong>Intel</strong>® <strong>HD</strong> <strong>Graphics</strong><br />

<strong>Intel</strong>® Chipset<br />

(see Error! Reference source<br />

not found.)<br />

<strong>Graphics</strong> Architecture<br />

<strong>Intel</strong>® microarchitecture code name <strong>Sandy</strong> <strong>Bridge</strong><br />

<strong>Intel</strong>® <strong>HD</strong><br />

<strong>Graphics</strong> 2000<br />

<strong>Intel</strong>® <strong>HD</strong> <strong>Graphics</strong> 3000<br />

(includes higher frequency <strong>Intel</strong>® <strong>HD</strong><br />

<strong>Graphics</strong> 3000+ variant)<br />

Segment Desktop/Mobile Desktop/Mobile<br />

Maximum Video Memory<br />

<strong>DirectX</strong>* Support<br />

*Depends on system memory and operating system.<br />

Microsoft Windows Vista*/Microsoft Windows* 7: refer to<br />

the table below:<br />

1GB 2GB >2GB<br />

256 MB 783 MB 1692 MB<br />

10.1, <strong>DirectX</strong>* 11 on <strong>DirectX</strong>* 10 hardware,<br />

Compute Shader 4.x,<br />

<strong>DirectX</strong>* 11 API multi-threaded rendering on <strong>DirectX</strong>* 10<br />

hardware (asynchronous object creation supported,<br />

software support for asynchronous display list in the<br />

runtime)<br />

OpenGL* Support 3.0<br />

Shader Model Support 4.1<br />

14 Document Number: 321371-002US

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