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Face value<br />

Top of his game<br />

Aug 13th 2009<br />

From The Economist print edition<br />

Bobby Kotick of Activision Blizzard has helped <strong>the</strong> video-game industry grow up<br />

Bloomberg<br />

LIKE many teenagers, Bobby Kotick was drawn to video games when <strong>the</strong>y first appeared in <strong>the</strong> 1970s. He<br />

had an Atari, with its chunky plug-in cartridges and blocky graphics, and he liked to play “Defender” at <strong>the</strong><br />

arcade. The young Mr Kotick also had an entrepreneurial streak: he sold bagels and soft drinks to people<br />

waiting in line for petrol during <strong>the</strong> 1979 energy crisis. How appropriate, <strong>the</strong>n, that he has ended up as<br />

<strong>the</strong> boss of Activision Blizzard, <strong>the</strong> world’s largest publisher of video games.<br />

So did Mr Kotick and <strong>the</strong> industry grow up toge<strong>the</strong>r? Not quite. It would be more accurate to say that Mr<br />

Kotick was one of <strong>the</strong> people who helped <strong>the</strong> chaotic games business grow up, by applying a more<br />

rigorous approach to management. Many gamers dislike him, complaining that his bean-counting<br />

approach stifles creativity. But <strong>the</strong>re is no denying his ability to get results: earlier this month his firm<br />

reported impressive sales and higher than expected profits of $195m for <strong>the</strong> three months to June.<br />

Mr Kotick’s big break came in 1983, when he was a student at <strong>the</strong> University of Michigan. He was about to<br />

leave for New York to meet potential investors in a firm he was setting up to make software for <strong>the</strong> Apple<br />

II computer when he met Steve Wynn, a casino tycoon, at a party. Mr Wynn was also heading to New<br />

York and offered Mr Kotick a lift in his private jet. “I went with him on <strong>the</strong> plane, and asked him how he<br />

got started,” Mr Kotick recalls. Mr Wynn explained that early in his career he had been helped out by E.<br />

Parry Thomas, a legendary Las Vegas banker, who helped finance Mr Wynn’s takeover of <strong>the</strong> Golden<br />

Nugget casino. Mr Wynn had promised Mr Thomas that he would, in turn, give a helping hand to a young<br />

entrepreneur some day. He offered to invest in Mr Kotick’s new company, and ended up writing him a<br />

cheque for $300,000. Mr Wynn became his mentor, and was involved in 1991 when Mr Kotick took over<br />

Activision, a failing games publisher founded by former Atari employees.<br />

The problem with <strong>the</strong> video-game industry at that point, says Mr Kotick, was that it lacked discipline. “We<br />

needed a balance”, he says, “between people who would be creative and entrepreneurial, and people who<br />

knew processes.” He brought in managers from packaged consumer-goods firms, including Procter &<br />

Gamble and Pepsi, to oversee <strong>the</strong> development of new games and to provide expertise in consumer<br />

testing and marketing. But he realised that it was also important to maintain a creative environment for<br />

designers. “In our business <strong>the</strong> key is that certain things lend <strong>the</strong>mselves well to process, and certain<br />

things don’t,” he says.<br />

Through both growth and acquisitions he built Activision into a gaming giant. Today it is known for <strong>the</strong><br />

“Tony Hawk” skateboarding games, <strong>the</strong> “Call of Duty” series of military shoot-’em-ups, and its “Guitar<br />

Hero” games, in which players must press buttons on a plastic, guitar-shaped controller in time with<br />

blaring rock music. Each of <strong>the</strong>se is a brand in its own right and has spawned numerous versions and<br />

-99-

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