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2008 - Communication Across the Curriculum (CAC)

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S o c i o l o g y<br />

almost mandated if a player of one group encounters a player<br />

from ano<strong>the</strong>r. It is from <strong>the</strong>se two ethnic groups that such PvP<br />

matches are formed, pitting Alliance and Horde against one<br />

ano<strong>the</strong>r in such games as capture <strong>the</strong> flag, and king of <strong>the</strong> hill.<br />

Yet when all is said and done, little actual enmity exists between<br />

<strong>the</strong> two groups. Ra<strong>the</strong>r, <strong>the</strong> Player Versus Player aspects of any<br />

game more closely resemble inter-fraternity hazing than actual<br />

racist behavior. It is understandable that <strong>the</strong> conflict is a major<br />

part of <strong>the</strong>se virtual societies, but it is, at times, disturbing to<br />

realize that legalized racism is <strong>the</strong> vehicle driving that conflict.<br />

Indeed, concepts such as racism are an interesting anomaly<br />

where MMORPGs are concerned.<br />

While MMORPGs have many similarities to real life societies,<br />

<strong>the</strong>y also have a few unique positions on several major cultural<br />

issues. One of <strong>the</strong> most prominent of <strong>the</strong>se is <strong>the</strong> issue of gender.<br />

In <strong>the</strong> virtual world of a Massive Multiplayer Online Role-Playing<br />

Game, <strong>the</strong>re is no such thing as gender difference. Gender is<br />

not only a choice, it is only an aes<strong>the</strong>tic choice, as <strong>the</strong>re are no<br />

real differences programmed into a characters abilities that are<br />

tied to gender. In World of Warcraft, a female Orcish fighter is<br />

as likely to crack a head open with her axe as a male, and a<br />

gnomish man can craft beautiful jewelry as well as any woman.<br />

In this way, gender issues become almost non-relevant. In fact,<br />

players of many MMORPGs acknowledge <strong>the</strong> heated gender<br />

issue of <strong>the</strong> real world by indulging in humorous emotes 9 . These<br />

include amusing lines that players can cause <strong>the</strong>ir Avatars 10 to<br />

say, such as <strong>the</strong> minotaur like people known as Tauryn from<br />

World of Warcraft, who spout pick up lines like, “Homogenized<br />

No way, I like <strong>the</strong> ladies!” and “You know, older bulls only have<br />

one function.…” There are also equally satirical physical actions,<br />

such as <strong>the</strong> famous Night Elf female dance emote, in which<br />

<strong>the</strong> scantily clad Avatar gyrates around on screen. It was once<br />

thought that every mailbox in World of Warcraft should have a<br />

dancing elf girl on it. Such parodies of real world stereotypes<br />

help to alleviate gender tension in <strong>the</strong> game world itself.<br />

9 3<br />

W r i t i n g A c r o s s t h e C u r r i c u l u m

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