2008 - Communication Across the Curriculum (CAC)
2008 - Communication Across the Curriculum (CAC)
2008 - Communication Across the Curriculum (CAC)
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S o c i o l o g y<br />
almost mandated if a player of one group encounters a player<br />
from ano<strong>the</strong>r. It is from <strong>the</strong>se two ethnic groups that such PvP<br />
matches are formed, pitting Alliance and Horde against one<br />
ano<strong>the</strong>r in such games as capture <strong>the</strong> flag, and king of <strong>the</strong> hill.<br />
Yet when all is said and done, little actual enmity exists between<br />
<strong>the</strong> two groups. Ra<strong>the</strong>r, <strong>the</strong> Player Versus Player aspects of any<br />
game more closely resemble inter-fraternity hazing than actual<br />
racist behavior. It is understandable that <strong>the</strong> conflict is a major<br />
part of <strong>the</strong>se virtual societies, but it is, at times, disturbing to<br />
realize that legalized racism is <strong>the</strong> vehicle driving that conflict.<br />
Indeed, concepts such as racism are an interesting anomaly<br />
where MMORPGs are concerned.<br />
While MMORPGs have many similarities to real life societies,<br />
<strong>the</strong>y also have a few unique positions on several major cultural<br />
issues. One of <strong>the</strong> most prominent of <strong>the</strong>se is <strong>the</strong> issue of gender.<br />
In <strong>the</strong> virtual world of a Massive Multiplayer Online Role-Playing<br />
Game, <strong>the</strong>re is no such thing as gender difference. Gender is<br />
not only a choice, it is only an aes<strong>the</strong>tic choice, as <strong>the</strong>re are no<br />
real differences programmed into a characters abilities that are<br />
tied to gender. In World of Warcraft, a female Orcish fighter is<br />
as likely to crack a head open with her axe as a male, and a<br />
gnomish man can craft beautiful jewelry as well as any woman.<br />
In this way, gender issues become almost non-relevant. In fact,<br />
players of many MMORPGs acknowledge <strong>the</strong> heated gender<br />
issue of <strong>the</strong> real world by indulging in humorous emotes 9 . These<br />
include amusing lines that players can cause <strong>the</strong>ir Avatars 10 to<br />
say, such as <strong>the</strong> minotaur like people known as Tauryn from<br />
World of Warcraft, who spout pick up lines like, “Homogenized<br />
No way, I like <strong>the</strong> ladies!” and “You know, older bulls only have<br />
one function.…” There are also equally satirical physical actions,<br />
such as <strong>the</strong> famous Night Elf female dance emote, in which<br />
<strong>the</strong> scantily clad Avatar gyrates around on screen. It was once<br />
thought that every mailbox in World of Warcraft should have a<br />
dancing elf girl on it. Such parodies of real world stereotypes<br />
help to alleviate gender tension in <strong>the</strong> game world itself.<br />
9 3<br />
W r i t i n g A c r o s s t h e C u r r i c u l u m