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2008 - Communication Across the Curriculum (CAC)

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V o l u m e I V : F a l l 2 0 0 8<br />

R e s e a r c h P a p e r<br />

become <strong>the</strong> measure by which o<strong>the</strong>r, less influential, individuals<br />

judge <strong>the</strong>mselves. This behavior also holds true in MMORPGs,<br />

who have also developed a form of celebrity caste among <strong>the</strong>ir<br />

society structure. A wonderful example is <strong>the</strong> unforgettable<br />

antics of one Leroy Jenkins, a player in World of Warcraft made<br />

famous when his guild filmed an instance in which he charged<br />

headlong into certain death, screaming his name as he led a<br />

large number of dragon hatchlings out of <strong>the</strong>ir nest to slaughter<br />

not only himself but his entire party. It should be noted here,<br />

that because death has no lasting consequences in <strong>the</strong> game,<br />

violence becomes a much more viable source of humor. Yet it<br />

is not only <strong>the</strong> large scale interactions that matter in <strong>the</strong> society<br />

of an MMORPG, but also <strong>the</strong> personal interactions that are<br />

possible.<br />

If a player should desire a deeper connection, more<br />

personalized contact options between players exist, such as<br />

<strong>the</strong> Friendlist mechanic, which allows you to add <strong>the</strong> character<br />

names of people whom you may have developed a strong<br />

relationship with to a list of players whom you gain a more<br />

intimate knowledge of, such as <strong>the</strong>ir location in <strong>the</strong> game at any<br />

given time, and <strong>the</strong> time <strong>the</strong>y last logged in. It is even possible,<br />

should romance bloom, to get married in virtual ceremonies,<br />

complete with traditional regalia and music. Such groups, from<br />

<strong>the</strong> large to <strong>the</strong> small, and <strong>the</strong>ir interactions, are an important<br />

aspect of MMORPG’s when <strong>the</strong>y are considered from a<br />

sociological stand point.<br />

There is also a large aspect of internal competition known as<br />

PvP or Player Versus Player play. This involves an almost sporting<br />

style event or a gladiatorial style conflict between players. There<br />

are no lasting consequences for this style of interaction, but<br />

<strong>the</strong>re are tremendous rewards to be had by engaging in <strong>the</strong><br />

brutal free for all fights. In most games, a hard coded form of<br />

prejudice and segregation exists between differing player groups<br />

or races. In World of Warcraft this division exists between <strong>the</strong><br />

Alliance faction, consisting of such familiar faces as Humans,<br />

Dwarves and Elves, among o<strong>the</strong>rs, as well as <strong>the</strong> Horde, whose<br />

counts Orcs, Trolls, and Undead among its citizenry. No method<br />

of contact exists between <strong>the</strong>se two groups, and conflict is<br />

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