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2008 - Communication Across the Curriculum (CAC)

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S o c i o l o g y<br />

n00bs 7 is left largely to groups of more experienced players.<br />

From this stable foundation of cultural norms, smaller groups<br />

have developed. Many aspects of real world social structure<br />

are mirrored in <strong>the</strong> virtual world. While a nuclear family group is<br />

unnecessary, a primary group is often found in an organization<br />

known as a Guild. These player groups can range from a few<br />

players who have banded toge<strong>the</strong>r for <strong>the</strong> easy chat functions<br />

<strong>the</strong> grouping mechanic affords <strong>the</strong>m, to larger groups who<br />

organize regularly for a practice known as raiding in which a<br />

group of close to 150 players chooses to literally lay siege to<br />

an enemy town or village. Many times a guild will serve <strong>the</strong><br />

same purpose as a family group for new players, taking on <strong>the</strong><br />

responsibility of teaching <strong>the</strong> young adventurers <strong>the</strong>ir roles in<br />

<strong>the</strong> online society. These roles can range from broad categories<br />

like <strong>the</strong> unspoken politeness codes mentioned earlier, to more<br />

specific roles based on your class or profession choice. For<br />

instance, returning to World of Warcraft as an example, a guild<br />

might teach a starting rogue that in a group <strong>the</strong>ir job is to sneak<br />

around <strong>the</strong> enemies, whereas a warrior would receive instruction<br />

on making sure to attack enemies first so <strong>the</strong>y don’t notice more<br />

fragile members of a party. Guilds and <strong>the</strong> smaller groups that<br />

spawn from <strong>the</strong>m are a major source of socialization in a virtual<br />

society. Two larger types of groups involve links between Guilds<br />

known as Alliances and Factions. Alliances exist between guilds<br />

and Factions are formed when multiple Alliances band toge<strong>the</strong>r<br />

for a common purpose. While small guilds serve <strong>the</strong> purpose<br />

of facilitating close relationship and help regulate social roles<br />

among players, larger groups, factions in particular, serve as<br />

informal power groups, often dictating a game server’s 8 unique<br />

customs and folkways. From this community socialization<br />

structure, reputation and status begin to take a larger role in<br />

MMORPG makeups.<br />

It has been said that whenever humans ga<strong>the</strong>r, like dogs,<br />

dominance is always established. In <strong>the</strong> society of America, this<br />

point is proven true by <strong>the</strong> very manner in which our statuses<br />

are arranged. At <strong>the</strong> top of <strong>the</strong> proverbial food chain, celebrities<br />

and <strong>the</strong> wealthy hold <strong>the</strong> pinnacle of power in society, and<br />

9 1<br />

W r i t i n g A c r o s s t h e C u r r i c u l u m

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