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CS2013-final-report

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Course textbooks and materials<br />

There is no required textbook for this course, although we recommend Dan Saffer’s Designing for Interaction (New<br />

Riders, 2009) if students ask. The following readings are required:<br />

• Donald A. Norman, Chapter 1 (from The Design of Everyday Things, MIT Press, 1998)<br />

• Bruce "Tog" Tognazzini, First Principles of Interaction Design<br />

• Marc Rettig and Aradhana Goel, Designing for Experience: Frameworks and Project Stories<br />

• Marc Rettig, Prototyping for Tiny Fingers<br />

• William Horton, Top Ten Blunders by Visual Designers<br />

• George Miller, The Magical Number Seven, Plus or Minus Two: Some Limits on Our Capacity for<br />

Processing Information<br />

• Thomas Kelley, “The Perfect Brainstorm” (from The Art of Innovation, Profile Books, 2002)<br />

• Bill Buxton, “The Anatomy of Sketching” (from Sketching User Experiences, Morgan Kaufmann, 2007)<br />

Why do you teach the course this way<br />

This course used to be an elective course available to second and third year students. In the recent curriculum review<br />

(2011) it was moved into the first year. It is likely that we will be tweaking this over the next couple of years as we<br />

deliver it to a new cohort. We teach HCI as a full-on, hands-on experience, believing the best way to teach design is<br />

by doing it. Some students (typically the less technical) like it very much; some students (typically the more<br />

technical) find it troubling and “irrelevant”. Both sorts can find it challenging.<br />

Body of Knowledge coverage<br />

KA Knowledge Unit Topics Covered Hours<br />

HCI Foundations All 4<br />

HCI Designing Interaction All 4<br />

HCI User-centered design & testing All 4<br />

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