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CS2013-final-report

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Studio track:<br />

Six assignments (culminating in design project) (worth 67%) and quizzes (worth 33%). Students who achieve a<br />

reasonable fraction of this (80% or higher) will receive a statement of accomplishment from us, certifying that you<br />

successfully completed the studio track. To complete the studio track, we suggest committing 10 hours per week.<br />

Studio practicum track:<br />

Six assignments (culminating in design project) (worth 100%). This practicum is designed for students seeking to<br />

continue developing their design skills through an additional iteration of assignments. Students who achieve a<br />

reasonable fraction of this (80% or higher) will receive a statement of accomplishment from us, certifying that you<br />

successfully completed the studio practicum. To complete the studio practicum track, we suggest committing 5-6<br />

hours per week. The 6 assignments and 2 of the quizzes use peer assessment to determine scores.<br />

Course textbooks and materials<br />

No textbooks are used, but additional reading on certain topics are referenced in lecture videos and linked to on an<br />

additional resources page. We recommend students use Balsamiq as their low-fidelity prototyping tool and Axure or<br />

Justinmind as their high-fidelity prototyping tool.<br />

Why do you teach the course this way<br />

This course was first offered in June 2012, following by a second offering in September 2012 and <strong>final</strong>ly in April<br />

2013. The content is based on Stanford’s introductory HCI course (CS 147). The primary difference lies in the level<br />

of programming needed: In the online class, interactive prototypes are created using a prototyping tool, whereas the<br />

Stanford version functionally implements the prototypes. In Fall 2012, CS 147 used the recorded lecture videos from<br />

the online class. In addition, a new class was created at Stanford that would mirror the online assignments (thus<br />

requiring no programming prerequisite). Feedback suggests that the online course is considered challenging,<br />

particularly in terms of its pace.<br />

Body of Knowledge coverage<br />

KA Knowledge Unit Topics Covered Hours<br />

HCI Foundations The birth of HCI, the power of prototyping, evaluating designs, needfinding,<br />

design heuristics, direct manipulation, mental models, representation,<br />

distributing cognition, designing studies<br />

4<br />

HCI<br />

HCI<br />

Designing<br />

Interaction<br />

User-centered<br />

design & testing<br />

Task analysis, visual design, information design, rapid prototyping 2<br />

Needfinding, rapid prototyping, heuristic evaluation, designing experiments 2.5<br />

HCI<br />

Statistical Methods<br />

for HCI<br />

In-person and web experimental design, within v. between subjects design,<br />

assigning participants to conditions, chisquared test<br />

1<br />

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