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Human Computer Interaction, University of Cambridge<br />

Alan Blackwell<br />

Alan.Blackwell@cl.cam.ac.uk<br />

http://www.cl.cam.ac.uk/Teaching/current/HCI/<br />

Knowledge Areas that contain topics and learning outcomes covered in the course<br />

Knowledge Area<br />

Human-Computer Interaction (HCI) 8<br />

Total Hours of Coverage<br />

Brief description of the course’s format and place in the undergraduate curriculum<br />

This course is offered to CS majors only, taught in the first four weeks of their third year (a half term). Formal<br />

teaching is 8 lecture hours, supplemented by 2 optional informal tutorial involving student exercises as proposed by<br />

individual tutors. At least one guest lecture is given by a user experience practitioner, young researcher or start-up<br />

founder.<br />

Course description and goals<br />

The goal is to present HCI as a discipline that is concerned with technical advance, and that must integrate different<br />

disciplinary perspectives. Fundamental theoretical issues deal with principles of human perception, visual<br />

representation and purposeful action, discussed in the context of novel interactive technologies. Building on a first<br />

year course in professional software design, the course ends with an overview of systematic approaches to the<br />

design and analysis of user interfaces.<br />

On completing the course, students should be able to<br />

• propose design approaches that are suitable to different classes of user and application;<br />

• identify appropriate techniques for analysis and critique of user interfaces;<br />

• be able to design and undertake quantitative and qualitative studies in order to improve the design of<br />

interactive systems;<br />

• understand the history and purpose of the features of contemporary user interfaces.<br />

Course topics<br />

• The scope and challenges of HCI and Interaction Design.<br />

• Visual representation<br />

• Text and gesture interaction<br />

• Inference-based approaches<br />

• Augmented reality and tangible user interfaces<br />

• Usability of programming languages<br />

• User-centered design research<br />

• Usability evaluation methods<br />

Course textbooks, materials, and assignments<br />

• Interaction Design: Beyond human-computer interaction by Helen Sharp, Yvonne Rogers & Jenny Preece<br />

(multiple editions)<br />

• HCI Models, Theories and Frameworks: Toward a multidisciplinary science edited by John Carroll (2003)<br />

• Research methods for human-computer interaction edited by Paul Cairns and Anna Cox (2008)<br />

• Interaction-Design.org entry on Visual Representation by Alan Blackwell (2011) http://www.interactiondesign.org/encyclopedia/visual_representation.html<br />

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