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CS2013-final-report

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HCI/User-Centered Design and Testing<br />

[Elective]<br />

Motivation: An exploration of techniques to ensure that end-users are fully considered at all<br />

stages of the design process, from inception to implementation.<br />

Topics:<br />

• Approaches to, and characteristics of, the design process<br />

• Functionality and usability requirements (cross-reference to SE/Requirements Engineering)<br />

• Techniques for gathering requirements, e.g., interviews, surveys, ethnographic and contextual enquiry<br />

• Techniques and tools for the analysis and presentation of requirements, e.g., <strong>report</strong>s, personas<br />

• Prototyping techniques and tools, e.g., sketching, storyboards, low-fidelity prototyping, wireframes<br />

• Evaluation without users, using both qualitative and quantitative techniques, e.g., walkthroughs, GOMS,<br />

expert-based analysis, heuristics, guidelines, and standards<br />

• Evaluation with users, e.g., observation, think-aloud, interview, survey, experiment<br />

• Challenges to effective evaluation, e.g., sampling, generalization<br />

• Reporting the results of evaluations<br />

• Internationalization, designing for users from other cultures, cross-cultural<br />

Learning Outcomes:<br />

1. Explain how user-centered design complements other software process models. [Familiarity]<br />

2. Use lo-fi (low fidelity) prototyping techniques to gather, and <strong>report</strong>, user responses. [Usage]<br />

3. Choose appropriate methods to support the development of a specific UI. [Assessment]<br />

4. Use a variety of techniques to evaluate a given UI. [Assessment]<br />

5. Compare the constraints and benefits of different evaluative methods. [Assessment]<br />

HCI/New Interactive Technologies<br />

[Elective]<br />

Motivation: As technologies evolve, new interaction styles are made possible. This knowledge<br />

unit should be considered extensible, to track emergent technology.<br />

Topics:<br />

• Choosing interaction styles and interaction techniques<br />

• Representing information to users: navigation, representation, manipulation<br />

• Approaches to design, implementation and evaluation of non-mouse interaction<br />

o Touch and multi-touch interfaces<br />

o Shared, embodied, and large interfaces<br />

o New input modalities (such as sensor and location data)<br />

o New Windows, e.g., iPhone, Android<br />

o Speech recognition and natural language processing (cross reference IS/Natural Language<br />

Processing)<br />

o Wearable and tangible interfaces<br />

o Persuasive interaction and emotion<br />

o Ubiquitous and context-aware interaction technologies (Ubicomp)<br />

o Bayesian inference (e.g. predictive text, guided pointing)<br />

o Ambient/peripheral display and interaction<br />

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