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THE WORLD'S #1 POKER MANUAL - Card Games

THE WORLD'S #1 POKER MANUAL - Card Games

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Poker Book, Policies<br />

In the Monday night game, the original house rules allowed a maximum bet of $1 and permitted<br />

only straight draw and stud games . . . $50 winners were rare. Now $100 bets are made in draw.<br />

Wild and split-pot games with twists prevail. Thousand-dollar winners are common. After six<br />

years of controlling the rules, John increased his edge odds from 35 percent to 65 percent, and his<br />

profits soared from $2,500 to $42,000 per year.<br />

4. Arguments and Emotional Situations (73)<br />

The good player avoids involvement in emotional situations such as--<br />

● personal disputes and arguments<br />

● personal problems<br />

● exposing cheaters.<br />

He avoids involvement by outwardly ignoring the situation. The good player will, however, study an<br />

emotional situation in order to exploit it. He intervenes only in those situations that could cost him<br />

money. For example, he steps in to prevent a loser from quitting the game because of a personal<br />

argument.<br />

When the good player faces a potential argument, he controls the situation either by yielding quickly or<br />

by standing firm. He avoids taking positions that he may have to compromise or yield. He takes a firm<br />

position only when financially profitable. When in doubt about yielding or holding firm, he usually<br />

yields before a confrontation occurs.<br />

Sid's loud mouth constantly bellows good-natured insults at the players. Professor Merck does not<br />

like Sid to tease him about his mustache, his tight playing, or his beret. He tells Sid to stop. But Sid<br />

Bennett grins and rides him even harder by calling him a dirty old man. Quintin accuses Sid of<br />

running a-dishonest road-paving business and calls him a pasty-faced crook. Sid shouts back<br />

louder insults. Since their bickering hurts their poker playing, John increases his winnings from<br />

the upset men.... But their animosity increases each week and John begins to worry. Blows are<br />

nearly exchanged when Quintin threatens to expose Sid's payola on city paving contracts. Sid<br />

threatens to sue him for slander and then calls him a queer. Squinting his green eyes, Quintin<br />

cracks the edge of his hand on the table and threatens Sid with a karate blow. Sid vibrates his big<br />

fist close to Quintin's nose, calls him a queer again, and then storms out of the house while<br />

shouting that either he or Quintin must quit the game.<br />

Fearing that Sid may quit, John telephones both men the next day and settles their argument. He<br />

explains how their feud is hurting their playing and is costing them money. They both agree and<br />

thank him for straightening out their problem.<br />

John made extra money from their feuding. But when the feud almost caused the loss of the<br />

biggest loser, John stepped in and eliminated their argument in a way that improved his image as<br />

http://www.neo-tech.com/poker/part3c.html (10 of 15)9/17/2004 12:19:27 PM

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