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THE WORLD'S #1 POKER MANUAL - Card Games

THE WORLD'S #1 POKER MANUAL - Card Games

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Poker Book, Techniques<br />

this time," he snorts. "I raise fifty bucks."<br />

Scotty Nichols hesitates a long time before calling. That confirms he has two pair. If Scotty had<br />

three of a kind or better, he would have called without hesitation. Now John is in a strong<br />

fundamental position with his aces-up; he raises to $100. Both Sid and Scotty, having already bet<br />

their hands heavily, feel compelled to call. So they do.... John's aces-up wins the $400 pot.<br />

So with a normally unfavorable hand and position, John controls the betting and wins the pot.<br />

Also because he knows how to control the players, he builds a potential $100 pot into a $400 pot by<br />

tickling Sid's emotions.<br />

John Finn is a good player because he disciplines himself, thinks objectively, and then takes<br />

control of the game. Discipline, thought, and then control--the DTC method--is his technique for<br />

good poker.<br />

Parts Three, Four, and Five of this book show how the good player with the DTC method achieves--<br />

● improved edge odds (increased advantage)<br />

● faster money flow (increased income)<br />

● more players and games (increased future earnings).<br />

Next Page | Contents | Feedback for Valuable/New Information | Previous Page<br />

Footnotes:<br />

[ 12 ] The good player does not consider an honest error in judgment a flaw. To him a flaw is the failure<br />

to think and act rationally. The flawless play, therefore, is not based on omniscience or perfect<br />

judgment, but rather on full rational thought.<br />

[ 13 ] Collecting and remembering the data for these Weekly Game Notes require discipline and<br />

concentration. Indeed, the chief value in acquiring these notes is not the data themselves, but the forced<br />

mental attention to the game that is required to collect the data.<br />

http://www.neo-tech.com/poker/part2.html (15 of 16)9/17/2004 12:18:04 PM

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