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THE WORLD'S #1 POKER MANUAL - Card Games

THE WORLD'S #1 POKER MANUAL - Card Games

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Poker Book, <strong>Games</strong><br />

became a permanent player, he began taking control of the game. Five years later, he had taken<br />

$90,000 from the game, but was just as popular. John Finn never gave anyone a reason to dislike<br />

him.<br />

In public games (casino or club poker) or in other one-shot games, especially those with strangers, the<br />

good player will press for immediate and maximum advantages over his opponents. Many of his tactics<br />

are opposite to those he would use in regular games: His behavior in one-time games may be almost<br />

unbearably tough, unfriendly, and aggressive. He concentrates on extracting money at a maximum rate<br />

from the weakest players. He is not concerned about being a nice fellow if his opponents have no future<br />

value to him.<br />

3. Quitting a Game (97)<br />

The good player quits a game that is not financially worthwhile or that conflicts with a more profitable<br />

game. He normally quits under the best possible circumstances and retains good relationships with its<br />

players. Even after quitting, he may occasionally play in the game to renew his contacts and to recruit<br />

players for bigger games.<br />

John Finn quit the Thursday night game because it was not profitable enough to consume another<br />

weekday night on poker. He quit under congenial circumstances and occasionally returns to play<br />

and recruit new players for the bigger games. In the past two years, he has recruited four players<br />

from that game for the higher-stake Monday and Friday night games. He won an estimated<br />

$10,000 from those four players in one year.<br />

4. Breaking up a Game (98)<br />

The good player sometimes breaks up a game to free its players for more profitable games. If he controls<br />

the game by keeping it organized, he can usually destroy the game simply by not organizing it. He can<br />

then feed its players to other games.<br />

Besides the Monday night game, John Finn regularly plays in a Friday night game and<br />

occasionally in Tuesday and Thursday night games. The low-stake Tuesday game has the least<br />

profit potential, but one of its players would be a good addition to the high-stake Monday game.<br />

John estimates that his entire income from the Tuesday game is less than the money he could win<br />

from that one player if he were shifted to the Monday night game. So John breaks up the Tuesday<br />

game by focusing his aggression on the two worst players, causing them to suffer consecutive,<br />

morale-damaging losses. After three weeks, those two losers quit and the game collapses when<br />

John makes no effort to reorganize the players.<br />

By destroying that game, John gains a free night, along with a new player for the high-stake<br />

Monday night game. Also, he can now feed the other players from the defunct Tuesday game into<br />

the Friday and Thursday games.<br />

http://www.neo-tech.com/poker/part5.html (4 of 12)9/17/2004 12:23:36 PM

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