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THE WORLD'S #1 POKER MANUAL - Card Games

THE WORLD'S #1 POKER MANUAL - Card Games

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Poker Book, Club Poker<br />

Their more rigid consistency makes them more readable and predictable. The good player,<br />

on the other hand, does not strive for maximum investment odds on every play; thus he is<br />

more flexible and unpredictable.<br />

7. Collection fees or time cuts in public games range from $2 per hour per player for a $1-$2<br />

game to about $24 per hour per player for games with blind bets and, raises of $100. The<br />

casino rake (from every pot) can range from a 5 percent maximum up to a 25 percent<br />

maximum--or even higher for snatch games designed for naive tourists. Maximum rakes in<br />

casinos are usually posted in the poker area. And in most snatch games, the casino dealer<br />

immediately drops the raked chips into the table slot rather than stacking them on the side<br />

for all to see until the hand is over.<br />

8. House cuts are less harmful to the good player's profits in the faster-moving, higher-stake,<br />

time-cut games (versus the slower-moving, lower-stake, pot-raked games).<br />

9. In public poker, lowball games are generally less flexible (more mechanical) than<br />

equivalent highball games. Therefore, the good player can usually use the Advanced<br />

Concepts of Poker more advantageously in highball games. But the faster betting pace of<br />

lowball can outweigh this advantage. Professional players, however, cheat more frequently<br />

and more effectively in high-stake lowball.<br />

10. The narrow and fixed betting ratios (e.g., $10-$20) in all public club games and in most<br />

casino games diminish the effectiveness of the good player's poker abilities, especially in<br />

executing bluffs and power plays. Casino table-stake games usually offer the best profit<br />

opportunities for the good player experienced enough in public poker to be highly<br />

aggressive.<br />

11. Most casino and club shills (house players) play conservative and predictable poker<br />

(especially women shills), making them dependable decoys and unwitting partners for<br />

manipulating other players.<br />

12. In public poker, women are generally weaker players than men. Many women lack the<br />

aggressiveness necessary for good poker. They play more mechanically and more<br />

predictably than men. In Gardena, during weekdays, up to 40 percent of the players are<br />

women. (The percentage of women players drops by half by nightfall.) Many are poor<br />

players--some are desperate players gambling with their Social Security checks and grocery<br />

money. Still, an estimated ten to twenty good, tough women professionals work the<br />

Gardena clubs. Successful women professionals are rarer in the Nevada casinos, but are<br />

increasing.<br />

13. Opponents generally play looser and poorer poker on or immediately after paydays (e.g., on<br />

the first of the month and on Friday nights).<br />

14. Best to enter games fresh and rested at 1:00 a.m.-5:00 a.m. (while faking tiredness,<br />

nervousness, or drunkenness) in order to work over groggy players, drunk players, loose<br />

winners, and desperate losers.<br />

15. To conceal poker abilities and to throw good players off guard, wear a religious cross.<br />

16. Rattle opponents through physical invasions of their "territories" (e.g., by using elbows or<br />

hands, by pushing poker chips or money around, by knocking over drinks). Foist feelings of<br />

outrage, guilt, inferiority, or fear onto opponents through personal verbal attacks. Temper<br />

bad-boy behavior only to avoid physical attacks or banishment from games.<br />

http://www.neo-tech.com/poker/part6b.html (7 of 15)9/17/2004 12:25:02 PM

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