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THE WORLD'S #1 POKER MANUAL - Card Games

THE WORLD'S #1 POKER MANUAL - Card Games

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Poker Book, Opponents<br />

● hypnosis<br />

● distractions<br />

● agreements.<br />

1. Personal Weaknesses, Favors, and Bribes (85)<br />

Most poor poker players become hooked on or involved in games through their personal weaknesses.<br />

The good player exploits those weaknesses. He knows that almost all players have one or more of the<br />

following weaknesses:<br />

altruism ignorance nervousness<br />

capriciousness impulsiveness parasitism<br />

carelessness inattentiveness preoccupation<br />

compulsiveness inconsistency self-pity<br />

dishonesty inexperience stubbornness<br />

exhibitionism instability subjectiveness<br />

faith irrationality superstitiousness<br />

fear laziness timidity<br />

greed mysticism worry<br />

Each personal weakness grows out of a player's resistance to objective thinking, discipline, and rational<br />

behavior.<br />

The good player identifies and records the personal weaknesses of each opponent in his notebook. He<br />

then uses those weaknesses to influence their playing decisions, to read their hands, and to manipulate<br />

them into faster betting paces, higher stakes, and poorer-quality poker. He regularly reviews and revises<br />

his notes on their weaknesses in order to--<br />

● refresh his memory<br />

http://www.neo-tech.com/poker/part4.html (5 of 10)9/17/2004 12:22:52 PM

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